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I have bad news for you. Nearly every single one of those qualities existed in pre-WoW MMOs. It did not encourage rewarding and positive social interactions like you imagine it would. The flaw in all these "And then they'll have no choice but to develop deeper bonds and trust each other!" theories is that users can just start a new account. They might even have one account for griefing and another account for teamwork. They might swoop in with their griefing account in a coup de grace moment using insider information from their pro-social account. This was basically how I remember Ultima Online and Everquest playing like, and how Dark Age of Camelot looked watching some of my old LAN party buddies play.
There was a time in Dark Age of Camelot in particular that was brutal. I might get some of the details wrong, or maybe even have the wrong game entirely. Could have been Asheron's Call. But I think it was DAoC. There was some highly coveted spawn point that had a small percent chance to drop an extremely coveted rune that was essential to the game economy. The various guilds had basically agreed on a turn system so that access to the spawn point was distributed fairly, and enforced it vigorously. Any line jumpers or griefers became kill on sight to this alliance of guilds.
Anyways, my old LAN friends somehow managed to jump the line, murder the guild who's turn it was, steal the rune, and then somehow still frame the other guild as the guilty party. The consequences were quite dire for those poor bastards, and my friends gloated about it for the entire weekend.
No, people are rat bastards, and no amount of encouragement can get defect-bots to stop being defect-bots. Not in real life, and especially not in virtual worlds where you can just put on a new face effortlessly.
I played a 'game' that had absolutely no rules (no pve zones, no group size limits, no spawn protection, no base protection etc) except for "don't hack or bribe admins" and ... while there were 'defect bots' they ended up on everyone's shit list, to the point you might get a reward if you found them and reported them to other players. And of course, bribing admins did happen a few times and there was even a touching occurrence when every sworn enemy in the game dropped the war they were fighting and united to keep eradicating a Chinese group of losers who were somehow related to then owners of the game and had an admin help them with cheats and cheated with impunity. The admin gave it up after the fourth time they rolled back a server for the group :D.
Defect bots, the ones who didn't quit the game in the end had a small group of their own, hated by everyone.
Didn't have anything to do with accounts, really. Lot of 'elite' players were perma-banned several times or because large groups were usually using duping exploits (and the biggest offenders got admin nuked) or had some idiot sell their stuff for real money, which often led to the entire group being deleted and permabanned. Which meant they had to spend $12 on serial keys and rebuild for a month with help of friends who escaped the ban.
Unless you were a known quantity (e.g. vouched for by someone trustworthy) only a fool would really trust you. Nobody would trust you with anything but most menial crap if you didn't use voice chat ofc.
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I have faith that that there are ways to do this… We just have to be very clever…
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