site banner

Friday Fun Thread for January 23, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

3
Jump in the discussion.

No email address required.

Obviously the whole "Amelia" meme is very culture war-loaded, but this jocular rundown of the whole thing (containing 100+ memes) made me laugh so much that it feels more appropriate for this thread. (It caught my attention because Scott liked it.)

Side question, is there ever, in the history of EVER, been a game designed explicitly around trying to teach a player some "prosocial" (as defined by the developer) lesson, that has resulted in a meaningful uptick in that prosocial behavior?

To ask the question is basically to answer it.

But that actually makes the point that there is no UPSIDE to making such a game, it won't achieve the intended result, but significant possible downside if you accidentally give players something to rally around for mockery.

I think about games the same way I think about books. If someone can be reasonably sure what the moral you're trying to teach is, you're failing at it. Runescape is one of the best games for teaching people scam awareness, password safety, typing speed, and previously basic economics. It is so much more effective than a typing trainer precisely because nobody would ever think the devs were attempting to teach kids to type.

In that vein, I'm going to say Final Fantasy 14. There's definitely someone at that company fed up with internet culture trying to instill a little bit of Japanese courtesy in their audience, and with a thousand small nudges, they're doing it.

That's an excellent point, since I definitely learned some marketing skills from Runescape just as a matter of course.

And it only took ONE person convincing me to "Come to Wildy and I'll drop rune armor" to grok "oh, people will exploit your trust mercilessly when there's no consequences."

Final Fantasy 14

That one does have the rep as the sole 'non-toxic' MMO in existence. At least with any popularity.

It's far from perfect, but the big explosions in FFXIV I've seen are things like 'guild relationship problems' or 'rando loots the free company chest's gil stores', rather than the more standards Barrens chat or outright griefing. Even gameplay-focused pain points like someone pulling early on an S-rank or trying to sneak a newbie into an 'experienced' party aren't anywhere near as common as you'd expect compared to WoW, and casual play it's outright expected and player-enforced for people to be patient with 'suboptimal' play.

That said, I'm not sure how much in a result of the teaching -- though the number of times Bartle-style player archetypes show up in minor NPCs is pretty noteworthy -- so much as selection effects, Pavlov, and arguably Proteus Effect. If you put hundreds of hours into getting through the main story quest to current-game content (dozens of which are cutscenes!), you're going to be the type of person that wants to do that sort of gameplay. And for quite some time, that was really the only option. Even now, with paid level boosts and story skips, it's a non-trivial investment per character.

I'd also add that there are morals and explicit morals beyond the social ones. I don't think anyone could play GTNH, Factorio, Satisfactory, or even The Witness without seeing problems in the world as things to be solved, and it's as close to explicit as any Jonathon Blow moral could be with The Witness's true ending.