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Tinker Tuesday for February 17, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Well, like I said last week, collision detection was easy, I also figured out how to switch animations to a death sequence once a bug gets hit, though it's a bit janky. I wanted to link a screen grab, but it's a bit hard to set up in a way that clearly shows what I wanted to show, but basically it's looping instead of stopping on the "dead" frame, and since it has less frames than the walking animation, there are a few blank frames causing the bug to disappear. For this week I want to un-jank it, and hopefully start on using the sorting system to remove dead creatures from the simulation.

How have you been doing @Southkraut?

Nothing this week. Lots of work, family logistics, had a cold, plenty of excuses. I hope to get back to it on the coming weekend.