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Friday Fun Thread for February 20, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Gaming subthread.

So.. Menace.

Very enjoyable and fun neat little game with a great gaming loop. EA. People seem to hate the idea of it getting a multiplayer and I can't understand why.

Given the bite-sized nature of the battles, it could make for a very fun MMO strategy/tactics game where each player per side fights several battles per evening, meaning the game cannot be, by design, hogged by the 16x7 no-lifer types.

I thought I'd wait until 1.0 but I've now started on it anyway.

I went straight for an ironman run despite understanding nothing about the game. I finished my first mission on a desert planet where I was supposed to protect civilians against extortion from pirates or something. I lost an entire squad of sassy black men to a sudden flamethrower attack that wiped them out in one action. I couldn't figure out how to stabilize or revive them. :( At least I saved 80+ % of the civvies.

I went for challengin/ironman for my second playthrough and my squaddie pool dropped to 12 before I figured out the correct way to play the game is to use boarding commando suits or equiv protection and special weapons only, the bigger the better.

Armor is very situational in Menace. It's dramatically overpriced, a squad decked up in armor you can rely on to tank bullets will:

  • Be as expensive as fully armed vehicle

  • Often get pinned under suppression even if the bullets do no damage

It's not impossible to make it work, but it's a noob trap by default. You're better off investing in never getting spotted or hit in the first place. Get the scouting perk on a few SLs (Darby or Kody are great for this), give them camo and optionally suppressed guns, and they can wipe the floor with most enemies or at least give you advance warning.

The one other place where armor can make some sense is in a tiny support squad. I usually have Pike with 2 men and a heavy gun (usually redundant), the armor is cheap enough when you don't use it on a full squad, and it protects against fuck ups. Pike hugs the backline to buff the heavy hitters with AP.

Well, I had 12 guys plus my SLs so you can see why I went for the whole 'heavy armor only' thing.

What's the idea with smaller or bigger squads? I had extra supply so I just made the infantry squads all 8.

I restarted my campaign and finished two missions with no losses this time. My vehicle is getting like 80% of the kills.