Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 60
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule

Jump in the discussion.
No email address required.
Notes -
Video Game Thread
What are you playing this week?
After 20 hours total spent on the game, I finally finished a run in Slay the Spire 2. Very happy. :) I used The Defect and lots of 0 cost attack cards + draws.
Working on finishing RDR2, hopefully I'll finish this weekend. I have found the game to be very overrated - the story is good, but it isn't uniquely so, the gameplay is worse than the previous game due to Rockstar pursuing "immersion" over fun in various ways, and the game is a buggy mess (at least on PC). I have enjoyed it well enough, but once I finish I doubt very much if I will ever play it again, and I certainly don't think it's as good as it gets hyped up to be.
Have to disagree. The slowness is the point. I feel strongly that Red Dead 2 is a game designed to be played in ~10 8-hour sessions. One must be fully immersed, this is an all-day activity. That is inconvenient, but it’s hardly unique, plenty of hobbies have that kind of time commitment, just not most video games.
The slowness is the point because the game is holistically and intentionally designed to reject game convention. Like GTAIV (Rockstar’s other masterpiece, and the game closest to Red Dead 2 in both tone and style, albeit compromised by immaturity and GTA convention), it is as much about the slice of life activities and the general vibe as about the actual main storyline. The minimalist soundtrack is a masterpiece, tense beats, the occasional restrained strum, a handful of songs that fit perfectly deployed at precisely the right moment. The story is more conservative than any major comparable game, the rich inner lives and stories of Arthur’s companions fully present (and clearly known to the writers) but revealed only in fragments, rarely explicitly, just there, if you care for it. The game does not care particularly for the player, which is a great argument in its favor. You may come to camp at the right time, on the right day, in between story missions and see an entire, extensive, motion captured and voiced and acted vignette between Arthur’s companions. Other players may miss it, the game doesn’t care, unlike any other game, in which there would be a mandatory reminder to return to camp and the event would only trigger when the player did so.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link