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Notes -
A Return To Factorio
I am interested in doing another factorio run. In October 2024 the factorio space expansion was released and in the months that followed a couple members from TheMotte joined in to work together at completing the game. We were successful in reaching the endgame, building a ship that could survive the rigors travel and ultimately making it to the outer solar system location. @xablor and @Southkraut were the main co-op players during the campaign. Some other jumped in briefly (or relatively briefly since that time might have still been a dozen hours).
It was mostly a vanilla run with limited mods added. Until we reached endgame and got interested in just adding a bunch of mods, but by then I was a bit burned out and done with things.
I would like to do a run this time with mods. Specifically Krastorio 2 Space Out, and all of the recommended planets and additional mods suggested in the readme for that Mod.
Why a modded Krastorio playthrough?
The main reason is that I am more certain of completing it. I've done a full Krastorio 2 playthrough on factorio prior to the spaced out launch and it is one of only two overhaul mods I've completed. The other one was the space exploration mod (which got converted into the expansion).
Additional reason is that I think it adds more features to the game while mostly leaving the challenge level intact. With other mod overhauls I've found that I quickly get annoyed if it is more difficult than the base factorio game with little added feature content. I don't want artificially more complex recipes that have the same results. If I wanted to gate factorio's features behind more difficulty I'd just up the science costs in the game. Ultimately I like the base game factorio difficulty, and I don't want to add to it.
I also don't want to do another vanilla run through. Even though it has been a year and a half since I completed a vanilla run through, I suspect I'll get bored with all of the same challenges. Unless those challenges are on the path to unlocking new things.
I am open to discussion of other mods being added. With the caveat that if it increases the base difficulty of the game I'll need more convincing.
What/who I'm looking for
People interested in collaborative factorio gameplay. Playing together at the same time would be nice, but is not necessary, we can set up a document exchange and pass the file back and forth if play times don't align.
I'm not planning to start the playthrough immediately. I'll probably post in the next friday fun thread as well to gauge interest. I think it would be neat to have enough players to run this as a 24 hour thing. Five players at a time would be fun and a new experience.
I might also be recruiting from another gaming community I am a part of, a Starship Troopers Extermination light mil sim company.
I have an always-on server with gig fiber (and own space age) if you need someone to host the multiplayer
That does sound fun, does this cost you? And would you also be interested in playing along with us?
No, the only cost is a minuscule amount of electricity. I would probably join in, time permitting. I've tested the headless multi-player server in the past. It works well and has a nice feature that it auto-pauses when nobody is connected.
Running while no one is online would have been the main thing I was worried about. That auto-pause sounds awesome.
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