This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Notes -
Still not much progress on the background generation. Mostly I've been goofing around with benchmarks, trying to see if the previous changes did actually boost performance. Indeed I'm now able to run the simulation with +/- 640K monsters at reasonable framerates (for as long as the laptop doesn't get hot), whereas previously I could only reach +/- 250K. However, this only works when I turn off the bullet simulation. It's not surprising it turned out to be a bottleneck - I basically copy pasted the monster simulation code, just to have something working for now, and I had the thought I'm doing the collision detection the wrong way around:
That said, I'll leave that alone for now, and get back to the background generation thing.
How have you been doing @Southkraut?
I disliked my workflow.
Make changes in C++, build the editor, launch the editor, then launch the game from the editor. So many steps. Lots of waiting, only to make one more click.
So I told my copilot (GPT 5.4 in Agent mode in Jetbrains Rider) about it, and it wrote a script that it now executes after every prompt (or at least the ones that do more than refactor) to build, launch and start everything on its own, and even analyze any crashes that might occur on the way. This resolved a major pain point of Unreal development for me, so I'm fairly happy with it.
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