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Notes -
Oh, are we ranting about Starcraft? Let me pour out a drink and ante up.
Starcraft 1 had it in a much older style, that hews closer to "White guy gets accepted into alien culture" tropes. Think The Last Samurai, or every rip-off of The Last of the Mohicans. Once you get past the first Terran campaign, Raynor is estranged from Mengsk, so the story keeps him around by just letting him tag along with the Protoss.
"Greetings. We are the Firstborn, the sons of Aiur, the Protoss. Our people are advanced far beyond your ken, both technically and psychically. We have come to do battle with the greatest forces of darkness, wielding our eldritch might in the most ancient of our sacred warrior traditions.
Also, we brought our friend Jim. He is a kind of monkey-thing, militia, motorcycle-cop. We gave him a battlecruiser; it's hilarious."
SC1 is a lot funnier if you interpret Jim as the Protoss' version of Boblin the Goblin.
But yes, the plot for SC2 is fucking stupid all around. They can't alienate any players, so all three factions have to have Good Guys, though they all splinter so much that there's someone for everyone.
My general love for Starcraft is matched and mirrored by my burning hatred for the damned defense missions. Why the actual fuck did that team think static defense missions were the best way to cap almost every campaign? And the LotV one was just actually offensive. You spend the whole campaign building up and unlocking Solarite powers, and then they take them all away for the final mission?! One of my angriest video game experiences.
Difficulty-wise, "hard" feels like the correct choice for all of them. Normal for the horrendous defense ones that feel terrible to try at.
As a turtler who's terrible at RTS games because I'm horribly sloe to expand, I love me a good defense mission. But I'm hardly the modal player, and SC sure as hell shouldn't be catering to me.
I would say that every strategy game should certainly have defense missions (though not necessarily as the climax), so you should get catered to in that sense. Both defense and attack are part of the strategy game experience.
Fire Emblem players know that a good enemy phase team is a thing of beauty. Just sit back and watch as the enemy breaks itself upon your swole waifus and husbandos.
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