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Tinker Tuesday for May 5th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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The dynamic background is now complete. When you return the an old background cell, it's texture is loaded back to the GPU, and any further bugs are rendered to it where you last left it off. There's a bit of a framerate drop when the textures are reloaded and shifted around, but I think it should be tolerable after I play around with amortizing them across more frames later. Other than that, I fixed a bug that caused the gun to periodically stop firing.

Up next: optimizing the bullet simulation as described here. Once that's done, I'll work on adding new weapon types.

How have you been doing @Southkraut?

Writing has been slow this week. First, I decided to take a little break and then threw out my back. It's hard to write smut if you're in pain.

It turns out that ChatGPT is a big pussy when it comes to fighting. I wanted him to come up with a plausible sequence of grappling moves for a short fight scene that ends in a submission hold, and it reacted like I asked him for a meth recipe.

A few months ago, as an exercise to familiarise myself with my new guitar, I recorded an arrangement of a piece of modern classical music with my brother. I finally finished mixing it over the weekend, and I think it's the best mix I've ever done.

Now to start working on the new album.

Friday is the deadline for the competition I want to submit my novel to, so I'm making my final edits.