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Friday Fun Thread for May 22, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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The first story mission has one big Babylon 5 reference, your fighter is basically a Starfury, and the entire art-style reminds of me of old-school X-Com. 10/10 game, will continue playing. I just wish that you could shift perspective in the overhead view and trying to design any starship that isn't a giant flying brick is an exercise in creativity and tetris-style arrangement.

In that theme, I'm honestly surprised you wasted the time going for slave collars and didn't work toward blitzing into Robots. If anything, that's one gripe I have about the game - to really get everything up and running, you need a minimal crew of around 8 to 10 crewmembers to manage a single ship, and 4 of those are going to be dedicated toward scavenging derelicts. Granted, if you go robotic, you then run into the issue of keeping them supplied with power. So...

I mentioned X-Com earlier, and if there's any complaint I can make, it's that they didn't go all-in on the combat side of things and make it even more like X-Com, as being able to sling around det-packs at enemies and setting everything on fire would make for far more engaging combat.

As I discovered, you also can't count on the in-game AI being sessile, either. It's quite the experience to be prepping to explore a derilict, only to have another ship jump in and promptly head over to steal your prize. Granted, this CAN backfire...

I'm not sure where the mod scene with this game is going to go, but if it takes off akin to Rimworld, there's a monstrous amount of stuff we'll probably end up seeing.

I love Babylon 5. Incredible show.

I went for slaves over robots because they can do farming/industry/mining. The bots are useful for specific, narrow tasks. It's worth having some salvage bots to scrap derelicts and do simple logistics. The combat bots are hilariously overpowered killing machines, and I think optimal combat strategy might be to have a full ship of them, just point the army at what you want to die, and don't even send any crew.

Truthfully, I found slaves to probably not be worth it when factoring in the food and energy costs (demands ongoing resource intake), and I should have put a bullet in most of my captives and cut losses, but at that point, running a successful slave operation was kind of its own goal, and after sacrificing everything to get those slaves in the first place, it felt right.

for sure, the combat is a bit shallow at the moment, and I'm very interested to see where modding takes it.