This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Notes -
On my tank game, I got a simple grenade-throwing enemy working using unity's Behavior system, my collaborator got his messaging system working, and we got a bunch of old systems cleaned up and working properly again. He's working on engine and transmission mechanics, while I've had to hop over to another project where I'm trying to build a pixel-art environment tile set for another collaborator's RPG. After much experimentation for painting techniques for high-detail pixel art, I caved and got myself a midjourney subscription. The plan is currently to use midjourney to generate chunks of terrain detail, which I will then cut out into raw sprites. I will then clean up and normalize these to remove generation artifacts and inconsistencies, then use them to assemble the final terrain sprites. So far, it's working pretty well, and is the first time I've used AI for serious art production.
@Southkraut, @ArjinFerman, how go the projects?
All of my tinkering time went into that trans post, so didn't get anywhere this week.
I do have a question though - you have any recommendations for AI tools? I'm currently using an open source / creative commons sprite sheet. I tried creating something fancier recently, but when I tried asking for a spritesheet it tended to spit out the same kind of retro style that I was trying to upgrade from, and when I asked for an animation that I could later turn into a spritesheet, it would do goofy stuff like get out of the sprite bounds... Any hints?
damn opsec....
I'm currently using Midjourney, and I'm only just dipping my toes in the shallow end. Here's what I've learned so far:
Midjourney does not seem capable of generating a clean sprite sheet, nor tiling textures. If there's a way to do it, I haven't found it yet. What I have been able to do is to generate good-looking pixel-art images of terrain, then chop chunks out of that terrain and compile them into a sheet of raw chunks. My plan is to process these chunks using photoshop magic (desaturate to greyscale, clamp number of colors to a small value, gradient map to recolor with a consistent pallete) and possibly some cleanup by hand to eliminate rendering artifacts and inconsistencies in the chunks, and then use the chunks like lego pieces to assemble production-quality sprites. Creating tiling textures is fairly trivial in photoshop using filter > other > offset and fill > content-aware or minor editing.
I've started experimenting with re-rendering of images I've painted myself, but so far the results have been unusable. I think this is probably just lack of knowledge on my part, so I'm gonna keep digging on it.
I've also started testing generation of monster sprites. So far the results for that have also been unusable, but did have some interesting bits. I'm hoping the re-rendering might help a lot here if I can get it working properly.
You got some examples of the kind of pixel art you're going for? any details on the sorts of sprites you're trying to make?
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