This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

Jump in the discussion.
No email address required.
Notes -
Not a lot of tinkering this week, but I started the second approach on reworking the data buffers to optimize the bullet simulation.
How have you been doing @Southkraut?
@FCfromSSC, since you pinged my last week, would you like regular pings as well?
Had a week off, spent most of it parenting, but did get a few hours to myself here and there and, since the weather didn't cooperate with my more outdoorsy plans, I tinkered.
I also noticed that I am somewhat offended by how clunky my placeholder NPC models look. To be exact, they're primitive cylinders. I am debating either building something more appealing procedurally, or actually breaking out blender. It needn't be hi-fi; if I can count the polygons on my hand and feet that's fine. First off, I suppose I should do some research into animations - can I do those procedurally, too, or am I finally better of making something by hand?
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