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Notes -
Video game thread
What are you playing this week, and what games are you looking forward to in the remainder of 2026?
I played a bit of Moomintroll - Winter's Warmth lately. It's very wholesome.
Thinking of starting a playthrough of either a solid CRPG or a first person RPG like the Gothic 1 Remake.
Just had to point this out:
I looked through alternatives to my fav strategy game Civ V, and thought back to Humankind which I played for a bit a few years ago. The promo pic/logo is so on the nose. So woke. Ferocious white woman leading a male black doctor by the hand into the future. Female flintlock wielding revolutionary. Common.
Civ IV is the best Civ.
Broke Take: Civ IV is the best civ game
Woke Take: Civ V + Vox Populi is the best civ game
Bespoke Take: Civ VII is the best civ game.
Fight me...
Civ IV has bad graphics and a doomstack problem, terrain is pretty much pointless. It requires little in the way of tactical knowledge. If I wanted to play something with randomly deep systems and a bad UX I'd play dwarf fortress. Most of the problems Civ V has also applies doubly to Civ 4.
Civ V needs a mod to make it playable. Enough said. Base game has huge problems with wonder-spamming and cities being pointlessly stacked much like Civ IV's armies. Later Civ's actually made city location and building placement meaningful beyond just "build it here for the resources it hits". The culture traditions are basic as hell and pretty much do have optimal choices leading to a massive reduction in build diversity.
"Civ VII is the best" is a nuclear hot take. I can only aspire to such heights of picking fights.
I just went and replayed Civ V this evening and it gave me a good perspective on all the things Civ 6 and Civ 7 have done better that I should be greatful for.
I think the towns and cities distinction is far more interesting than the cities only. The pointlessness of most luxury resources other than just box checking was improved upon. Weather and terrain effects were good. I think adjacency bonuses make for a more interesting settling dynamic around city planning and location, beyond the usual "find a 3 radius that doesn't overlap" or a strategic choke point. Culture is actually a bit more interesting, it's not just a collect resource-take bonus. I think 7 created the Culture Tree "tech" tree and separated it from the Science Tech Tree. I find that much more challenging, enjoyable and allows for greater complexity of play. It also helped the wonder spamming problem by splitting wonders. Actually having to place the wonders also helps not spamming them. This is getting long, but I could ramble on about how 6 and 7 are better than 5. (it's been awhile since I've played 4).
Oh, I agree that Civ 6 is better than 5 (though I still enjoy 5 and go back to it sometimes).. I just don't think Civ 7 is particularly good, let alone better than other Civ games. They made their main design objective for the game solving a problem I didn't agree was a problem (late game snowballing) using methods that I think aren't fun to play (era transitions and forced civ switching, though at least they dropped the latter). Pretty poor showing from Firaxis, IMO.
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