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If you're just comparing quick cheap goonslop and/or small indie projects, then sure both of them can make some passable stuff. But if we look at proper visual "novels", masterpieces like Grisaia no Kajitsu, G Senjou no Maou, or Steins Gate, there just is nothing in the West even remotely comparable. The West does not have a sufficiently large audience, nor a sufficiently talented voice acting scene, nor the level of culture to put forth the kind effort and budget required to make a proper visual novel.
Um, I haven't played G-Senjou no Maou, but I've played the other two and I wouldn't describe them as "masterpieces". I'd describe them as "decent VNs with AAA production values" (well, Steins;Gate and Kajitsu; Meikyuu and Rakuen I'd describe as "AAA sequelitis").
(Kajitsu's way too long for its plot and a bit cookie-cutter; Steins;Gate has an interesting premise and then hamfistedly declares that 90% of the interestingness is arbitrarily denied by "convergence" and mostly does romantic misery porn instead. Chaos;Head's (a lot) less polished, but it delivers on much more of its premise than Steins;Gate.)
All of your criticisms are directionally true, I just think the quality of the games is high enough to make up for this (with the exception of Meikyuu which... meh, they could have done better). Maybe they just uniquely appealed to me and my sense of humor. I laughed throughout the entire (quite lengthy) common route in Kajitsu and would gladly have played more (which is why I've replayed it two more times over the years). The character routes, especially the flashbacks, can be a bit of a slog but are still quite good. Likewise, I think Steins;Gate is peak when it is making jokes and being hilarious, while the sad drama stuff does drag on a bit. Overall though, I think they needed the sadder slower parts to tell a meaningful story, and they did, and nothing the West has ever made is even slightly close.
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What about Slay the Princess or the Coffin of Andy and Leyley? They're both overwhelmingly positive on Steam, comparable to Steins Gate.
I don't generally do spooky horror stuff, so haven't played either of them. That said, they appear to still be small scale indie games with stylized but clearly budget art styles, little to no voice acting, and about 4 hours of content each. They are small indie games. Their target audiences apparently like them for what they are, but they are not what I'm talking about. Stein's Gate is about 30 hours and Grisaia no Kajitsu is about 60 if you play all routes. (And both have sequels with even more content, albeit slightly less amazing) These are big meaty stories with intricate details, whole casts of characters, recurring jokes, themes. They develop characters and make you feel for them. They go into backstories. They have slice of life and action and drama. They do everything because they are not constrained by the limitations of a 90 minute cinema timer or the indie creator's non-existent budget.
They are to full visual novels what Five Nights and Freddy's is to Elden Ring. They're different things which cater to different target audiences (with some overlap). But there's a difference in scale and ambition which (in visual novels) the West can't realistically match.
Slay the Princess is fully voiced, at least as far as I played it (I got pissed off and quit, IIRC).
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