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Doki Doki Literature Club Redesign Controversy as a «mise en abyme» of Certain Culture War Issues
I saw a small-scale controversy on Tik-tok (ugggggh, I know right?) recently. First let me give the background. Doki Doki Literature Club (DDLC) is a knock-off visual novel, in the same way that California Champagne is a knock off of Champagne. Visual novels are the video game version of anime and manga and as a consequence, they can only be produced in the Japan region of Asia. They are not really video games, but more like something in between a manga and an anime delivered in .exe format on a computer. The only dynamic element they have is a tradition of branching choices, which anime and manga cannot do.
Anyway, it is not that important that DDLC is a knockoff, except that it provides some background for the type of people who like it. The art of this knockoff is quite faithful to the real deal, but the story is not. I have never played it and am not planning on it, because I am a snob, but from what I have gathered, it's like the anime girl version of Depression Quest. It also features a lot of annoying deconstructive quotes like, «these girls are like if you took all of the traits that make someone human and just took the cute bits» said by the player character in the middle of it. Quite rude for some foreigners to do, no? Kind of like making something in California called Champagne but you somehow criticize the concept of using Chardonnay grapes and making it have gas in it while you're at it, while taking the alcohol out of it for tee-totaling Americans. Almost like it's a product of hatred for the original thing.
Well, it will turn out that you will of course get a lot of fans that hate the fact that it comes in a wine bottle. The wine bottle of DDLC is that the characters look like cartoon, moe, teenage anime girls. They have round faces, big eyes, cute mannerisms, and wear bows and and school uniforms for most of the VN, as is customary.
Here are some examples of official art from the game.
Now, what if they were designed to look like real girls? Obviously they would look like this, right (edit: this is one of the original redesign posts)? Well no, because they obviously look like cross dressing men here. The fact that those redesigns look like men is now being denied by real girls who look nothing like those men.
I can only describe this as gas-lighting. And it perfectly parallels the way gender discourse from the left happens in the broader culture war. Transgenderism of course is the biggest gas-light of them all, but feminism broadly is filled with some of the most bald-faced untruths of any political ideology. Many feminists believe women aren't mentally different from men, and can beat men in fights, for example. On the trans issue, we are supposed to believe that people can be born the wrong sex, that sex doesn't exist, that there is, in a meaningful sense, more than two sexes, and that sex changing operations are good for people. To me, these claims are about as credible as the claim that those redesigns look at all like 16 year old girls with two X chromosomes and not cross-dressing men. It is hard for me to understand how blind or dishonest one must be to really make those claims.
Do you mean this in a literal linguistic way, as in if it doesn't come in Japan it doesn't technically count as a "visual novel" even if it's identical in every way, as in the Champagne example? Because this is entirely false. Neither "visual" nor "novel" are Japanese words. We don't have an equivalent word in English because that's what these are.
Or do you mean this in a less literal but more meaningful way, as in only the Japanese have the cultural competence to actually make one of these any good. Because I would mostly agree with that, I don't think I've ever seen a decent visual novel come from anywhere other than Japan even if hypothetically one could.
I usually find Western erotic games to be superior to Japanese h-games, even apart from the bother of setting up a Japanese locale emulator to get the damn game to run. But that may just be because I don't like ugly bastards. I certainly prefer anime-style graphics to something like Daz 3D, but in the age of Koikatsu Party and Pony Diffusion any Western dev can make those.
If you're just comparing quick cheap goonslop and/or small indie projects, then sure both of them can make some passable stuff. But if we look at proper visual "novels", masterpieces like Grisaia no Kajitsu, G Senjou no Maou, or Steins Gate, there just is nothing in the West even remotely comparable. The West does not have a sufficiently large audience, nor a sufficiently talented voice acting scene, nor the level of culture to put forth the kind effort and budget required to make a proper visual novel.
What about Slay the Princess or the Coffin of Andy and Leyley? They're both overwhelmingly positive on Steam, comparable to Steins Gate.
I don't generally do spooky horror stuff, so haven't played either of them. That said, they appear to still be small scale indie games with stylized but clearly budget art styles, little to no voice acting, and about 4 hours of content each. They are small indie games. Their target audiences apparently like them for what they are, but they are not what I'm talking about. Stein's Gate is about 30 hours and Grisaia no Kajitsu is about 60 if you play all routes. (And both have sequels with even more content, albeit slightly less amazing) These are big meaty stories with intricate details, whole casts of characters, recurring jokes, themes. They develop characters and make you feel for them. They go into backstories. They have slice of life and action and drama. They do everything because they are not constrained by the limitations of a 90 minute cinema timer or the indie creator's non-existent budget.
They are to full visual novels what Five Nights and Freddy's is to Elden Ring. They're different things which cater to different target audiences (with some overlap). But there's a difference in scale and ambition which (in visual novels) the West can't realistically match.
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