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I don't generally do spooky horror stuff, so haven't played either of them. That said, they appear to still be small scale indie games with stylized but clearly budget art styles, little to no voice acting, and about 4 hours of content each. They are small indie games. Their target audiences apparently like them for what they are, but they are not what I'm talking about. Stein's Gate is about 30 hours and Grisaia no Kajitsu is about 60 if you play all routes. (And both have sequels with even more content, albeit slightly less amazing) These are big meaty stories with intricate details, whole casts of characters, recurring jokes, themes. They develop characters and make you feel for them. They go into backstories. They have slice of life and action and drama. They do everything because they are not constrained by the limitations of a 90 minute cinema timer or the indie creator's non-existent budget.
They are to full visual novels what Five Nights and Freddy's is to Elden Ring. They're different things which cater to different target audiences (with some overlap). But there's a difference in scale and ambition which (in visual novels) the West can't realistically match.
OK, slay the princess was short. But it was voiced and interesting. As for Coffin, I watched a streamer play through it and do voices for it and it was a pretty gripping, intense experience. There is a lot going on beyond 'incest haha'. There are themes, developed characters, intricate details for both.
Most of the reviewers had 10-20 hours.
Furthermore, the quality of a visual novel or any piece of literature is not decided by size. Otherwise Chinese webnovel bros would be the undisputed masters of writing. Visual novels don't need flashy graphics or voice acting to be excellent, the primary thing is the writing and all else is a cherry on top.
The test of quality should be in its review score. Anything overwhelmingly positive on steam has a perfectly good claim to high quality for its genre.
Japan is not more cultured than the West. Anything Japan can do, the West can also do and vis versa. They're just more into visual novel type games, less into shooters or grand strategy. They could make a first rate shooter or 4X game, they just choose not to. Just because a Western audience might generally prefer more gameplay (putting it up from visual novel to 'story rich') or less gameplay (novel, cartoon) it doesn't mean there's some deficiency in the West compared to Japan.
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Slay the Princess is fully voiced, at least as far as I played it (I got pissed off and quit, IIRC).
Which perfect woman was too much?
I got pissed off when I didn't manage to kill her the first time and then I got told "You cannot go further astray" when I tried to do it right the second time.
So IIRC I tracked down the save file, murdered it, killed her properly, got the deliberately-terrible reward, and quit.
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