site banner

Tinker Tuesday for July 14th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

1
Jump in the discussion.

No email address required.

Write code to build me a model. I've already built myself a small toolkit for building procedural meshes, and I have more code from older projects that I could port over or take as inspiration for expanding those tools. The main challenge as far as that goes is that I'm not kitbashing together subdivided primitives, or building fairly simple mechanical shapes, but trying to sew together a full humanoid, give or take a few simplifications. That's obviously quantitatively more work, but there's also more to take into account aesthetically. Beyond that, I've never done any rigging or animating, so that's just entirely new.

I built a first prototype of my build-procedurally-and-edit-in-unreal pipeline, and it didn't work out. Mostly because I failed to consider various details - like whether I can accept having uniform proportions on all characters, for example. I'm putting the whole animation business on the backburner for a bit while I sort out my priorities on that one.

And since I haven't accomplished anything visible in too long, I've started doing a little UI work instead. Just be able to see some results at all.