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Notes -
I've been playing this game with my wife. We're only 27 hours in, but it's pretty fun.
Honestly, I think the game (and a lot of open world games) would have a bit more longevity if they slowed the player's level speed. There's so much to do, so many places to explore, and so much tech that I barely have time to grind out enough resources or do some quests before I'm overleveled for the places I'm in and the tech I was working on and either have to skip content or just be overleveled and underequipped for a while. Rather than let the player blitz to the level cap and then keep wandering around afterwards with a reduced sense of progression, they could afford to extend the mid game to be longer (maybe they do this when you get closer to the level cap, I'm not sure, I'm still level 48, but the game feels a bit too fast for something people supposedly sink hundreds of hours into.
I think that's a problem with a lot of games, some people just want to grind through the levels to level up as fast as they can and get to the endgame, while others want to explore the world and take it slower. If the game is centred around "level up as fast as possible", the lore/explorer players complain about needing to grind or else they'll be swarmed and one-shotted by mobs and bosses, and the grinders just laugh at them and tell them to git gud. If the devs make it slower and hand out fewer xp so you can look around and go off on side tracks, then the grinders complain long and loud and badmouth the game, so there's no pleasing everyone.
And it seems like the grinders are the market being catered to at the moment (PoE, I'm looking at you, because they have been around so long they have dedicated players who've played the game for years as it developed and who can now whip through all the levels fast to get to endgame maps and are then bored if their maxxed out builds with the extra-special gear don't find it enough of a challenge).
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Yeah that's definitely something I've felt some hours in, it didn't use to be like this in earlier versions, they must've had fucked up somewhere when assigning and/or scaling experience rates. Many things in the game (exploring new areas, killing alphas for the first time, gathering effigies, catching
shiniesluckies, etc) liberally dispense fat chunks of exp, to the point that it feels there's one source too many and vanilla 1x exp rate feels excessive.I'm playing my second "challenge" run on 0.2x exp and so far around level 50 I can confirm the game is still eminently playable and the curve feels a lot smoother, I actually have to
colonizeexplore the desert and such while still a little ahead of most competition (and my own pals; if anything leveling pals is a problem on 0.2x, it's pretty slow) whereas in my first playthrough I plowed through desert and snow after taking my time a bit too much in the central areas. If you feel you level too fast you can safely crank it down to at least 0.4-0.5x without worrying about roadblocks.More options
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