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Tinker Tuesday for August 4th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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It turned out I missed a few spots in the switch to absolute units when rendering stuff, rendering dead monsters to the background texture was a big one there, and a bit challenging to solve, but it's done now. I also managed to add explosive rounds. Now I want to add a grenade launcher, which on one hand are basically the same thing, but I'm playing with the idea letting it pass through the monsters, and exploding on a timer, which will be an extra mechanic to add.

How have you been doing @Southkraut?

Finished my vertical UI slice for the time being. It's crude and incomplete, but it works, and anything else I need to add, I will be able to add with relatively little effort.

Right now I'm mostly refactoring; restructuring code, breaking apart my overly large "space" handler class (actually for physical entities, backgrounds, the sky, the atmosphere, gravity and the sun) to modularize it, intending to re-use some parts of them and to replace others. Once that is done, I will either put together a playable level manually or orchestrate some simple procedural generation and population of terrain with actors. And after that, I suppose, will come gameplay.

Slow progress right now; have caught a summer flu and will soon be going on a vacation.