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Tinker Tuesday for August 11th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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I've continued noodling around in my side project. Improved execution time of a unit of work down to about 1/8th what it was. I experimented with an OpenGL synchronization context that I can fire off tasks too for GPU work, but there was too much overhead somewhere for it to be an improvement. LLM summaries pointed the finger at poor resource management in the context, and the overhead of creating new rendering targets, marshaling the resulting data back from the GPU to the CPU, marshaling that data out of the thread, etc, etc. I'm not interfacing directly with OpenGL though, I'm using a SkiaSharp canvas, so there is probably ample room for improvement there if I wrote my own shader and really did all my own GPU work.