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Tinker Tuesday for August 11th, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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So I'm still plugging away on my silly Minecraft project.

I integrated the Starlark scripting into the MCP. It works well and it solved the "too many tool calls" problem.

A couple of videos demoing stuff below. There's the Starlark service generating buildings and it also has a library of schematics tagged in elastic search.

Claude and Codex both mostly went with Starlark example files and things from the schematic library. One problem I have is that there's no rollback function so I can't tell it what it did wrong. It would have been a better demo if they had come up with some unique buildings, which they can do.

It does love to just paste in long identical surfaces. I'm wondering if I can do some sort of auto-greebling pass to make things more interesting.

The underground dungeon does mix things up a bit, I added some randomness to the dungeon example file.

https://rumble.com/v7dziqq-minecraft-starlark-mcp-demo-build.html

https://rumble.com/v7dzjvc-vibebuilding-in-minecraft-with-mcp.html