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Notes -
So I'm still plugging away on my silly Minecraft project.
I integrated the Starlark scripting into the MCP. It works well and it solved the "too many tool calls" problem.
A couple of videos demoing stuff below. There's the Starlark service generating buildings and it also has a library of schematics tagged in elastic search.
Claude and Codex both mostly went with Starlark example files and things from the schematic library. One problem I have is that there's no rollback function so I can't tell it what it did wrong. It would have been a better demo if they had come up with some unique buildings, which they can do.
It does love to just paste in long identical surfaces. I'm wondering if I can do some sort of auto-greebling pass to make things more interesting.
The underground dungeon does mix things up a bit, I added some randomness to the dungeon example file.
https://rumble.com/v7dziqq-minecraft-starlark-mcp-demo-build.html
https://rumble.com/v7dzjvc-vibebuilding-in-minecraft-with-mcp.html
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