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Culture War Roundup for the week of October 19, 2026

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A new wave of outrage is circulating on Twitter. Castlevania: Belmont's Curse is being criticized for Rose Belmont being insufficiently attractive. Hades II was also dredged up as an example of a game with unattractive characters in the same style, prompting the lead artist of the latter to clarify she wasn't responsible for Castlevania.

I personally do not think every woman in a videogame has to be designed as goon fuel, like Aerith and Tifa in the remake, 2B or half the cast of Overwatch. What surprises me is the ferocity with which the supporters of Hades and BC defend the artwork and decry the label of "safe horny" (which, as I understand, means technically, but not viscerally, attractive).

Hypothesis 1: they sincerely prefer this style and cannot understand why anyone would not like it. Maybe it's a learned preference.

Hypothesis 2: it's a form of "every woman is a 10" defense. They cannot say they wanted to have more diverse levels of attractiveness in games, because they implicitly agree that attractiveness can be ranked by saying it, and agreeing to this is very chud-coded.

Hypothesis 3: because some of the hecklers said the women in both games look trans, they cannot backtrack without losing face, because this would mean agreeing that transwomen are less attractive.

The same reason why the chuds defend "their" games from woke hecklers who want more diversity. Even if they wouldn't mind a bit more diversity, surrender to the people who hate you and don't participate in your hobbies anyway (or participate in all the wrong ways) is a mistake.

From my perspective, more likely than not a partisan criticising a piece of media based on political aesthetics - from either side - is likely to be retarded and shouldn't be listened to if we are to enjoy good shit.

What is the benefit of games portraying human demographics as if they were set in New York of today? You could argue that a game might go overboard with sex appeal and just look sillly, but I can't think of a game that would be improved with more of human races that did not develop it, being represented in it. In fact, the opposite is true: games that have no internal reason why racial diversity must be present in every village of 5 NPCs, still having it, for purely ideological reasons.

What is the benefit of games portraying women as if they're all gorgeous bombshells? Is making every woman beautiful a non-ideological choice?

Because people like looking at gorgeous women, the same way they like playing games that are fun. Is making games fun an ideological choice? You can argue such a case, and the more arty critics sometimes do, but it requires blinding yourself to a fundamental reality about what players want and how the world is.

The end point of this logic is that endless stream of Japanese media where all the characters are hot teenagers and everybody’s depressed their whole lives because media overfocuses on romanticizing like a 3 year period before adult life begins.

If games only feature hot young adults they miss out on telling stories about the middle aged, the old, the ugly, children, the disabled, and those are often some of the most interesting stories in any literary canon.

The end point of that logic is modern literary fiction and it's so laser-focused on 'realism' that they deliberately deprive you of any aspirational figure. Every book is about foreigners, cripples, trans, peasants, adulterers and the depressed, and nobody gets a decent plot or anything to look up to.

Taking off my cheeky hat, though, I would say two things:

  1. What you are describing is, I believe, a taste profile. It's a common one, mostly female though only mostly, and is developing into what some call "Bookclub Lit". I believe that it's a very positive sign we now have something to call this genre because it allows us to be honest about the fact that this is a genre like 'seinen' rather than just 'great literature' and to be honest about the artificialities and tropes of said literature. (Corrolary: what I was describing is a taste profile too, but it's very widespread amongst young men who are basically the audience for PC and console games, and more universal because it's closer to base appetites).
  2. I am not actually arguing for nothing but hot teenagers. I am saying that when you start asking questions like "Is making every woman beautiful a non-ideological choice" it is like asking Do Games Have To Be Fun? It's a valid question but you are in danger of overlooking some pretty fundamental elements of what appeals to people. Doesn't mean you shouldn't, and if you're making your own private thing you can do what you like, but if you are making a sequel to a beloved franchise and you are deliberately reducing its appeal then you should ask yourself why you're doing that and you should IMO have some fairly compelling artistic answers.

For a non-sexy version of this question, I don't know if you've come across Hollow Knight: Silksong? The long-awaited sequel to beloved indie hit Hollow Knight. In this case they asked themselves "Should games be fun?" and came to the conclusion that their game is about a society that bleeds pilgrims dry pursuing a hopeless goal, and so their game should be really really hard and punishing and make you wonder why you're bothering. Unsurprisingly, most people really didn't like it. Fans of Hollow Knight like myself had waited a decade and got something miserable and unfun, and the very limited artistic merit of the scenario did not even slightly make up for the fact that the thing was viscerally frustrating in a not-good way.

Or:

Art: 3/10
Visceral fun: 8/10

is fine,

Art: 6/10
Visceral fun: 7/10 

can be a fair tradeoff for the right audience,

Art: 8/10
Visceral fun: 3/10

is likely to go down badly. Especially as a sequel to something that was Art: 6/10 Visceral fun: 8/10.

Taking your game from being pretty & fun to less pretty & fun, without having a compelling (to your audience) artistic reason for doing so, is just shooting yourself in the face.

Personally I would explain Silksong's slight decrease in customer score to be entirely explainable by a few people being pushed away by the difficulty starting at a point of "let's keep going from the assumption that you've been able to beat the original Hollow Knight"