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Notes -
Mass Effect 1 is a love-letter to a very particular architectural style common to Canadian government buildings in the 1980s that is now largely disappearing.
(Noveria is literally just Edmonton, and the highway to the danger zone is exactly how the roads look after a snowstorm, just with less Geth.)
Other than that, yeah, ME1 was still leaving the KOTOR school of live-action D&D game design and as a result the gameplay was kind of ass. And you couldn't even romance Garrus. And yeah, they did get better in 2, and way better in 3, but by the time they had figured out how to make a fluid third-person shooter that didn't randomly send you 100 feet into the air the only thing you got to pick was what color explosion you wanted.
(Maybe it says something about me that when I first played ME2 so long ago I was actively disappointed that I couldn't romance the only party members you can't, in fact, romance? Or at least, the two that don't get sexual pleasure from headbutting you. I kind of get why you can't do either one of them since their 'routes' wouldn't be meaningfully distinguishable from the plot and loyalty missions, but like...)
I mean, who among us can claim they didn't want Mordin carnally?
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It's curious to me that they stumbled so much when EA had their multiplayer push when they already had done multiplayer pretty well in ME3 (even if the integration with the single player was controversial).
Looking back, that multiplayer was a lot more fun than it had any right to be.
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