This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

Jump in the discussion.
No email address required.
Notes -
It's clear to me the greatest danger of vibecoding RW mods is simply not knowing when to stop, i.e. scope creep. It's incredibly tempting to simply keep adding features, because it comes with no obvious downsides and works nigh autonomously. Seriously, things have just worked, and where they haven't, Opus figured it out.
As a self-aware creature, I've decided that most of my mods are feature complete and will upload them tonight.
I've also benefited from appointing an agent as an XO: it delegates tasks, collates updates from half a dozen agents, and is solidly competent as a total stand-in for me now that it understands my tastes and goals. I only have to direct a single feline instead of corraling the whole herd.
Even more heartening, the agents have fixed dozens of sometimes gamebreaking bugs in other mods. Some of those mods are themselves ambitious in scope, and it still gets done. Waiting on older mods to update was the biggest pain after a Rimworld update, and now it's just... not really an issue. What the hell.
I've tried dedicated Computer Use, but the personal mod that exposes game internals seems faster for most things.
With Fable 5.2 out, I might ask it for its general vibes and opinions, perhaps a code review. It's still expensive to run, so I'm very glad that Opus is almost impossible to run out of (I only managed it once this week by being truly profligate) and, as demonstrated, is solid.
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Fixed, thanks
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