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Friday Fun Thread for June 16, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Since this is videogames week in this thread:

Has any game’s story (ie not player-generated interaction or content) ever emotionally affected you in a major way?

Several. Note, I watch games more than I play them, in part because games are often not compatible with Mac especially early on in its release and my computer also often lacks the appropriate specs to properly run them. This means I tend to gravitate towards story-heavy games, where the enjoyment is mainly on the narrative and less on the gameplay. You can find a synopsis of any of these games online, so rather in this post I will try to sell these games to people who haven't played them before.

The main one that comes to my mind is SOMA, which is perhaps the piece of media that did the most to get me interested in sci-fi. In this game, the protagonist is a man who has brain damage and goes in for a new experimental brain scan to explore treatment options. During the scan, he blacks out and wakes up in a mysterious facility. This is a relentlessly bleak and nihilistic game that tackles topics like consciousness, brain emulation, artificial intelligence, morality and so on and while there's probably not much new there for the seasoned Mottizen who I assume is intimately familiar with all of these topics, it places its philosophical musings in the context of a very affecting story that stayed with me long after the credits rolled. The part where you have to extract the security cipher from Brandon Wan, as well as the ending, are some of the scenes that I still think about from that game today. In fact, I'd go as far as to say that this game is probably one of my all-time favourite pieces of narrative media in general, and I always strongly recommend it to people who haven't played it or experienced it in some way.

There's also OMORI. This game is very unlike the previous in that it doesn't grapple with Big Themes or Big Ideas and rather tackles a more personal story. Now, it is an RPG Maker game, which are typically horribly written and put together, but this one is quite well done. You play as a hikikomori who routinely loses himself in a dream world he's made to cope with reality called Headspace, and watch as his mental state slowly unravels. This game is willing to go to incredibly dark places, and the last third of the game in particular is especially fantastic (albeit very emotionally draining). I do have my gripes with it - the game has a huge amount of unnecessary padding, for one, but the story more than compensates for it. And there's a late-game plot development which might be seen as cheap, but which I personally think works very well and which the game wouldn't be the same without.

Seconded SOMA, the ending really got under my skin.