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Culture War Roundup for the week of June 26, 2023

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You know, the idiocy of Disney's "The Force is Female" push doesn't take a genius to figure out. I was talking to my wife about it, and I just asked:

"When we were kids, how many little boys did you know who liked Star Wars?"

"Tons."

"Did you know a single girl who liked Star Wars?"

"No."

It'd be nice to have some stats on this, and I'm not broadly in contact with teenage girls but interacting with the younger generation of women in my family (nieces and some considerably younger cousins) I was taken aback by the interest in "nerd culture". There was always a contingent of women into anime and they're into the cosplay scene a bit, but the rise of D&D youtube/podcasts seems to have gotten a couple of them playing 5th edition. The mainstreaming of nerd culture and a good representation of nerd IP like Dune means that a lot of them went out and gave Dune or Lord of the Rings a read even if none of them read the Silmarillion or the Dune sequels.

I'm pretty young, clearly younger than @WhiningCoil and probably younger than most people here. I know like maybe three actual Star Wars fans, as in, are genuinely fans of the series, read fanfiction and expanded universe books, name their pets after characters from the films, not just 'oh yeah I watched it when I was a kid, it's cool', and all of them are girls. There are also tens of thousands of pieces of Star Wars fanfiction on archiveofourown.org and I think probably 80% of it is written by women and girls. I did just make that number up, but it feels right and there's absolutely no way it's less than 50%.

Entirely possible, even likely, that this was not the case a few decades ago.

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Young men are more into computers and video games, where there is much less female interest although there is some.

Latest scientific studies indicate that the share of gaming consoles owned by women (PDF, page 9) ranges from 42% to 52%. If companies take such data seriously, it seems reasonable that they would alter their artistic products for this seemingly new demographic.

I would like to read that study in detail, but lets say a large amount of switch are purchased and played by women. Does it really make sense for game company to change strategy for the new release of fps/stategy/rpg game to appease (seemingly large) audience that just bought nintendo switch to play Animal Crossing 24/7?

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Interestingly, I feel like game studios have not been as catastrophically bad about this as hollywood. Generally the "audience shifting" controversies are pretty mild and course corrected quickly compared to Star Wars, Ghostbusters etc. It's funny because it seems like this whole thing got started with GamerGate but overall the big studios never totally lost their head, and I think nothing nearly as devastating as new Star Wars has happened to any IP. EA is the one company that I think has made the most missteps, but they were voted the worst company in the world so what do you expect.

Developing video games is low status relative to working in Hollywood. Game dev is, on average, weighted toward hard skills where success in Hollywood is weighted toward soft social skills.

Game development on aggregate isn't any more technical than making a movie anymore IMO. We aren't in the 90's where making a game started with building an engine. The bulk of videogames released each year are indie games where the workload of programming is probably less than the art required to fill the space (which is also often just bought from the unity asset store).

If anything you are correct just because it takes literally 0 social skills to solo dev a game, while making a movie usually requires actors, whom would likely need some form of interaction to help guide them. Has there ever been a successful "solo dev" movie?

Point being that success in hollywood isn't really based on soft social skills, but movie making has a baseline requirement for social skills that game dev doesn't have. I imagine however that rubbing the right elbows will get you just as far in Rockstar Games as it would in Disney Films, provided you have a reason to be in the room in the first place.

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