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Culture War Roundup for the week of July 31, 2023

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I recently found an interesting post about the driving/transit+walking divide that I'd like to discuss some here: If We Want a Shift to Walking, We Need to Prioritize Dignity.

The basic point that this article makes is that a good and necessary measure as to whether people would actually want to walk somewhere looks like so:

If you were driving past and saw a friend walking or rolling there [on a sidewalk], what would your first thought be:

  1. “Oh, no, Henry’s car must have broken down! I better offer him a ride.”

  2. “Oh, looks like Henry’s out for a walk! I should text him later.”

I would like to use this to assert that: For 99% of modern-day American cities that are not currently pedestrian-friendly, there is no reasonable change that will ever make them so.

The problem is that, once you build a city to be car-friendly in the modern American style, with 3-4+ lane arterial surface roads and expressways everywhere and all businesses having massive parking lots that are virtually never full, the structure of your city is fundamentally unwalkable. You can toss in some sidewalks and buses, but you'll never create a landscape where people actually want to walk places. Not that literally nobody will ever walk anywhere, but where people who have money and status and can afford to keep cars will actively choose to walk and take busses to places instead of driving.

Here's a link to a Google Street View of a random road in a random medium-small city in America. It's actually fairly urban compared to the surrounding region, but I'm pretty sure nobody who has any alternatives chooses to walk there. And in fact, there aren't any pedestrians visible on that road in Street View. You can create some paths to walk on, but you can't duct-tape making walking dignified and respectable onto a region where it isn't already.

IMO, the majority of attempts to make walkable neighborhoods in non-walkable regions are not particularly useful. Usually, they're in residential areas, and you can maybe make that one neighborhood walkable, and create one little walkable urban square with some restaurants, coffee shops, light retail, a bar or two, etc. But you're not going to be able to create an area where a successful person can access everything they want to be able to do regularly with walking and transit, because they can't get anywhere but that one little urban square easily. Not saying that they aren't pleasant or that people living there don't like them, but they're never going to lead to a region or society where people choose not to have cars.

Any time I read these walking/car theories I am reminded of God-Emperor Leto II's method for controlling the population: Transit control. In his empire, Leto only allowed 3 types of transportation: 1) Walking; 2) Thopters; 3) Interstellar Heighliners.

We’re talking about a guy whose ultimate choice of personal transport was a hover sled. Maybe he just had bad taste.

The three-mode transportation system once peculiar to Arrakis (that is, on foot with heavy loads relegated to suspensorborne pallets; in the air via ornithopter; or off-planet by Guild transport) is coming to dominate more and more planets of the Empire. Ix is the primary exception.

We attribute this in part to planetary devolution into sedentary and static life-styles. And partly it is the attempt to copy the pattern of Arrakis. The generalized aversion to things Ixian plays no small part in this trend. There is also the fact that the Fish Speakers promote this pattern to reduce their work in maintaining order.

I have to say, I wasn't expecting Frank Herbert of all people to predict fifteen minutes cities.

Well Frank was very interesting