I just beat the game. Depending on when you acquired some of your companions you might be locked into a class-path that isn't intuitive.
I respec'd Karlath and Shadowheart, eventually running the following party
Main Character: Gale: Evocation Wizard
Shadowheart: Life Cleric
Astarion: Assassin Rogue
Karlach: Berserker Barbarian
It's not complicated, but it gets the job done and lets you experience the game for the first time so that you can have fun making weird party compositions for your next run after you feel like you've got a strong handle on the game and know what to expect. Karlach is an HP tank that eventually becomes a khorne-tier murder berseker, Astarion does regular sneak attack damage, Shadowheart eventually becomes an high AC heal tank, and Gale give you the CC & sheer damage you need. Fireball solves everything.
Fought every battle normally and had a great time. With one exception. The True Soul Nere fight. Save scum. plant barrels. do whatever you have to do. That fight was an absolute nightmare and you can get screwed on spell slots due to its time restricted constraint.
When you fought Nere, did you have the aid of the duergar that wanted him dead? I found that to be a huge help - especially in that it seemed the duergar I was still fighting preferred to try to kill my new "allies" instead of my party.
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
Jump in the discussion.
No email address required.
Notes -
...
I just beat the game. Depending on when you acquired some of your companions you might be locked into a class-path that isn't intuitive.
I respec'd Karlath and Shadowheart, eventually running the following party Main Character: Gale: Evocation Wizard Shadowheart: Life Cleric Astarion: Assassin Rogue Karlach: Berserker Barbarian
It's not complicated, but it gets the job done and lets you experience the game for the first time so that you can have fun making weird party compositions for your next run after you feel like you've got a strong handle on the game and know what to expect. Karlach is an HP tank that eventually becomes a khorne-tier murder berseker, Astarion does regular sneak attack damage, Shadowheart eventually becomes an high AC heal tank, and Gale give you the CC & sheer damage you need. Fireball solves everything.
Fought every battle normally and had a great time. With one exception. The True Soul Nere fight. Save scum. plant barrels. do whatever you have to do. That fight was an absolute nightmare and you can get screwed on spell slots due to its time restricted constraint.
When you fought Nere, did you have the aid of the duergar that wanted him dead? I found that to be a huge help - especially in that it seemed the duergar I was still fighting preferred to try to kill my new "allies" instead of my party.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link