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Culture War Roundup for the week of August 21, 2023

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Circling back around to the topic of space exploration, this article by Palladium on the reasons for exploring space brings up an interesting shift in how geopolitical justifications are made over the last hundred years or so.

The main thrust of the article hypothesizes that there may never be a truly strong economic or political incentive to push space travel. I'm not necessarily convinced this is the case, but I agree that most people that try to justify going to space all those terms are fighting a losing battle. Even if we do stand to gain massively from an economic perspective by pioneering various space initiatives, the timescale for any reasonable returns is in the hundreds of years. Not something that will motivate people to come out to the ballot box anytime soon.

What's really fascinating about the conclusion, however, is that the article points out in excellent pro something I hadn't really grasped before:

Modern governments are often wrongly derided for lacking vision. In fact, they are already committed to multi-trillion-dollar, multi-decade-long visions that require all of society, technology, and world geopolitics to be back-engineered accordingly. The U.S. government, for example, spends half its budget on social welfare programs, especially for the elderly. We take for granted that this is unremarkable, when in fact it is extremely historically unusual and a reflection of our deep commitment to a certain kind of post-industrial society that existentially values comfort and individuality.

While it's debatable whether or not the modern welfare state and social security in western countries really qualifies as a 'vision' of the future, it's absolutely true that the massive social engineering projects we have going on nowadays are far more ambitious and far more expensive than any of the space initiatives that have been proposed so far. This discrepancy is to the tune of multiple orders of magnitude.

The article rightly points out that the only thing that ever motivates people to enact these massive governmental projects are social, religious, or emotional goals. Despite all of our fancy rhetoric, humanity as a whole is nowhere near rational in our large scale decision making. This is a fundamental flaw when it comes to most rationalists or philosophers trying to create policy prescriptions - they lay out a beautiful argument, but failed to give any reasons that will truly motivate people to follow their argument.

I'll let the article conclude itself:

The expansion of human civilization to other stars will not be pioneered by lone adventurers or merry bands of hardy explorers, like we imagine the voyages of Erik the Red or Christopher Columbus. This works for interplanetary space, but not interstellar space, whose travel time will require multiple generations of people to survive a journey, including on the first try. Interstellar travel will need to accommodate not just adventurous young men with nothing to lose, but also women, children, and the elderly. In other words, a whole society. The existence of a society always implies the existence of a government.

More importantly, the sociological challenge of persuading a whole society to migrate into the unknown is very different from that of an explorer’s mission, which needs only the promise of adventure. Like the ancient Israelites, the Pilgrims, or the Mormons, a great migration will only occur when a Promised Land has been credibly found. Indirect evidence of extrasolar planets will never be enough. Whether with colossal space telescopes or ultra-fast nano-probes armed with cameras, we will need to have beautiful images and real maps of alien worlds before human civilization can become interstellar. The purpose of interplanetary expansion is to build the infrastructure and technology to make such scopes and probes feasible. These will be our cathedrals, the legacy which we will leave to our descendants.

I totally disagree with the conclusion. First of all, we are literally living in the time where one man's vision is about to revolutionize space travel by making a rocket that can lift 100 tons of payload to LEO. Yeah it's interplanetary for now, but why not interstellar next, maybe by the next man with an itch for it?

And second, why do you need to persuade the whole society to migrate? Most of the old world people didn't migrate to America and it was their loss. The few people who did migrate multiplied and prospered. "Indirect evidence of extrasolar planets will never be enough" -- for whom? So we will have bootlicking statists like the author waiting for the government to give them credible evidence and orders to go, while adventurous types will be populating the galaxy.

Ok, who do you think can man a generation ship? Who are the puritans today? You can’t call for help from the mother country on a colony. Unless burkhard heim turns out to be right instead of the German version of the time cube guy, you can’t even have meaningful inputs either. The civilization has to be built on-site. And that means you need high cohesion above replacement tfr high IQ types. The ultra-orthodox Jews aren’t interested and the Mormons have a declining tfr, who do you think can pull it off?

I think I can. I'd also ask like half of the people I play Blood on the Clocktower with regularly and they will probably agree and we will make it.

I think that if/when there's a call for it, it won't be the average ability of some particular ethnicity/faith/whatever, but self-selected (but also gatekept) people that are multiple deviations above the average in whatever traits you think are good for manning a generation ship. A random 1000 mormons have nothing on the top 1000 <insert the ethnic group you most despise> most excited about colonizing Alpha Centauri.

I think I can. I'd also ask like half of the people I play Blood on the Clocktower with regularly and they will probably agree and we will make it.

Are we playing with the same clocktower group? Good lord we would all kill each other day 1!

We manage to cooperate surprisingly well given that one third of the players are secretly demonic entities!