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Small-Scale Question Sunday for September 17, 2023

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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My use of these game engines boils down to scores of half-finished projects that never went anywhere, so it might be better to get advice from someone who actually finished something, but I'll leave a vote for Godot. It suffers from a drawback common to open source projects in that the interface feels a bit clunky - I'd rather set up a 3D scene in Unity than Godot, but it has a benefit, also common to open source projects, that when you grit your teeth and figure out what it can do, it's ridiculously powerful. You want a solid layer of abstraction between Godot and your project? How about shoving everything into a native c++ extension or a module with full access to the engine's core?

3D editors are the least important thing for me since I like to proc-gen everything anyways, right down to the vertices.

Godot sounds increasingly good. I wish someone would speak out against it to dampen my expectations a little.

I tried to use it some time ago and run into repeated showstopper bugs.

Ouch. Will do some research here. Thanks for the warning.

Note that it was some time ago. Maybe it got better?