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Notes -
What are some obscure job tasks that might make for fun video games? We all are aware of the zillions of programming, train-routing, and bridge-design games. But what about parking-lot design? Guide-rail design? Curb-ramp design? House design (as a game with targets to be met, rather than as a goal-free sandbox like The Sims)?
I want to see an oil-refinery sim. Like factorio but with capitalism. And you have to tune the control system so that nothing explodes. I know sim-refinery was prototyped, but it never got released.
Maybe it was the horrible fluid system, but a lot of factorio players used to consider oil refining to be really unpleasant work. Not even just a difficulty barrier for newbies, but something even the big team megabase builders drew straws for having to do.
That said I would absolutely love a refinery sim, so maybe it just takes autism beyond autism.
Really? I looked up a tiling blueprint for the refinery itself, and that taught me everything I needed to know for unlimited scale from that point on. I'd heard newbies complaining it was too complicated, but it's really, really not.
It was much harder before blueprints and bots, IIRC. And that was back in the dark days when belts decompressed from turning corners
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