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Friday Fun Thread for December 15, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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So I've really been enjoying Against the Storm the last week. It was kind of a splurge when I got an email from GOG that it was out of Early Access, and it looked right up my alley.

It's basically a colony building game in the style of Settlers. You build your town workshop by workshop, home by home, and manually assign workers to various task. You are expected to beat the levels, not play them forever. I saw some people didn't like this? That seems really bizarre to me. Like, it's not that kind of game? Play one that is.

It has some fun mechanics that set it apart though. Has numerous fantasy races that each excel or have boosted resolve at different tasks. They also all have different needs to keep them happy. If they get unhappy enough they will leave your settlement. At lower difficulty settings this seems unlikely unless you really suck at the game. On "normal" it can be a real risk as the level progresses. Haven't tried the hard difficulty setting yet.

Because for various reasons, as you get further and further through a level, the "threat" from the forest grows, lowing your population's resolve. Random events pop up that you need to respond to, and sometimes as part of the choices you are presented with before consequences happen the least bad option is one that spikes this even further.

It has a fun meta progression. Instead of a simple campaign of hand crafted levels, each introducing a new mechanics, it has a rogue like design. At least that's what I see people say. I don't see it personally. I hear rogue like and that makes it seem like you are intended to fail until they give you enough honorable mention trophies to buy upgrades that let you win. I haven't lost once in this game, and it lets you pick the difficulty on a level by level basis. It's up to you to set your risk/reward threshold.

The individual levels are fun enough so far for me. The building you have access to are random, and so you'll rarely have a perfect supply chain. But if you establish trade routes and spend liberally at visiting traders, you can patch the holes you may have in it. At least enough to get past the finish line of the level. It's very much a dynamic and interesting puzzle, that engages me a lot more than going through the motions with the same 10 buildings every session.

Anyways, I guess that kind of turned into a mini review. Anyone else been into it lately?

I enjoyed it well enough but found myself blocked on progression due to no artifacts and that raising the difficulty made it quite unfun and frustrating.