site banner

Friday Fun Thread for January 26, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

3
Jump in the discussion.

No email address required.

Not sure if people here play vidya, but I've seen scattered mentions so why not, this is now a vidya subthread. Have you played anything recently?

I've recently sunk an embarrassing amount of hours into Palworld, the "Pokemon at home" game that continues to break all-time records on Steam (second only to PUBG atm) and make Twitter seethe ever since it released into (very) early access a week ago. It's very janky and barebones, but the Pokemon Pal designs are imo solid and the core idea is incredibly fun. I wanted a more mature take on Pokemon and/or a proper open-world game in the franchise for decades - and judging by the absolute fecal tornadoes all over Twitter, Steam forums, 4chan etc. I'm far from the only one - and this game, while obviously being a parody, very much delivers both in one package.

Despite the obvious, obvious Pokemon parallels, the core gameplay is more reminiscent of ARK and other survival basebuilding games, with the key distinctions being 1) real-time combat, 2) the player being an entity on their own with weapons and shit instead of just a walking roster of pokemon, 3) base management revolving around putting your pokemon pals to work: some can chop or mine, Fire-types kindle ore furnaces, crops are planted by Grass-types and watered by Water-types, humanoid ones craft or harvest with their hands, etc. etc.

There are human NPCs in the game too, and if decades ago you've ever wondered what would happen if you threw a pokeball at a human, Palworld's answer is pretty decisive. Call me a rube but this pleases me greatly. American Pokemon, indeed.

The (Japanese, ironically) devs are a proper Ragtag Bunch of Misfits if 4chan translations of their JP TV interviews are to be believed. Bonus points for their (similarly unverified) justifications for guns and the typical current-year "Type 1/Type 2" character creator.

Of course I cannot fail to mention that the #69 entry of the Pokedex Paldeck is, I shit you not, a giant pink sex lizard complete with a heart-shaped crotch plate, whose ingame description explicitly mentions its taste for humans. My first encounter was having my base raided by a bunch of them and it was hysterical, I dislike furries/scalies but I cannot bring myself to disrespect such a mind-bogglingly based approach. Salazzle ain't shit.

The fact of how shameless the game is about itself probably says a lot about our gaming society in the current year, but personally I enjoy both the game itself and the controversy it generates. It's already been accused of everything under the sun, from the obvious animal abuse/slavery complaints, to blatantly ripping off Pokemon, to using AI for its models (I mean, take one look at Lovander above and tell me that is AI generated). Be warned - it is extremely janky and definitely not for everyone, it's in dire need of fixes ASAP, but the core gameplay feels incredibly fresh and I pray devs (having become millionaires overnight) will keep their collective nose to the grindstone. Game Freak urgently needs competition like 15 years ago.

and judging by the absolute fecal tornadoes all over Twitter, Steam forums, 4chan etc.

Can someone steelman the shitstorm for me? My brain keeps boiling it down to "these losers have no right to be this successful" and "brand loyalty gone too far", am I missing something?

The steelman is that it looks and feels a lot like shovelware, and both Minecraft-likes and the basebuilding genres are filled with them, to the genres' detriment.

Rayon bring up ARK, and that gets pretty bad at times -- the game is notoriously buggy (and so prone to subtle save-breaking glitches that most servers will run up days or up to a week of save backups, at 100+mb per), depended on user mods for basic QoL functionality for the better part of a decade, is hilariously (500GB install!) badly optimized, and throws out increasingly unbalanced expansion- or map-specific content into a heavily PvP-focused game -- but the worst part is that it's a success story, despite the flirtations with bankruptcy. It made it to a mostly-working final release, it has a fandom today, you can (and imo should) run your own servers, the story completed with the third expansion (and then got two fillers to bridge to the sequel, releasing in 2022 2024 SoonTM). Similarly, Eco is still getting updates five years in, and always been as much as political statement as an actual game, but it's also mostly been lipstick on a pig.

By contrast, Windborne died a pretty awful death, and TUG was taken down to await a v2.0 that will never come. Planet Explorers is at least free to play (with story DLC), which I absolutely can't recommend. Skysaga] actually got a small fandom together before falling over. And those are the memorable ones.

Even where it's not that overt of a failure, there's just a lot of stuff that gets made with asset flips, feted at length, given a long and shiny roadmap, and then completely ignored. There's nothing that inherently prevents this stuff from having tons of polish, or unique or clever mechanics or story, but there's a lot of reasons to be suspicious, not least of all that the previous game from the same dev has a lot of mechanical overlap... and are still in early access.

Palworld seems like it has more work put toward it, and it looks more competent, but no small amount of that reflects the Unity sphere have better cheap assets available. And especially if Nintendo decides to leave a Rapidash Rooby's head in the developer's bed, there's more reasons than normal to expect that this game might not get out of eternal early access. Which gets to the more common complaint.

The more common complaint is that it's incredibly overt in its cloning, even by the standards of satire. Now, that satire is genuinely present, if sometimes crossing the line from 'biting and clever' to 'Rick and Morty would think it a little too low', but even if this (might -- Japan doesn't really have a fair use exception for parody) make it legal as a matter of law, it makes a lot of things feel particularly shallow at first glance, and lazy more often. I don't know that this would have been as big an issue five years ago, but AI-gen and Palworld dev's takes on AI don't help, even if I'm skeptical that any AI-gen was used here -- I think that's a lot of what started things off.

((And it doesn't just borrow the mons, which tbf are only sometimes that bad. The tech tree's UI layout is very reminiscent of Ark's, for example, which... why? It's famously bad there, why not at least steal something that doesn't suck?))

The... less charitable take is that the line between condone and criticize has almost completely dissolved for at least some of the political field. The game features firearms, animal cruelty, slave labor, pokepal-cannibalism and -shields (and whatever the 'pal essence' gimmick is), so on, all as things the players can do, and some that you're pretty strongly incentivized to do. And whatever charity that some people might have been willing to extend (or overextend) if they liked the stuff, they're absolutely going to hate on it if they already didn't want to like the game's concept.

The steelman is that it looks and feels a lot like shovelware, and both Minecraft-likes and the basebuilding genres are filled with them, to the genres' detriment.

...So why is it so goddamn awesome? Like, I've been dumping multiple late-night gaming sessions into it, and I'm loving it. Apparently a lot of other people are loving it too, given the massive concurrent players at the moment. Collecting resources and capturing pokeymans is fun. the automation feels pretty limited, but what there is of it is fun as well. The combat is pretty good, with the transition from base crossbow to musket being one of the most absurdly satisfying gameplay experiences in recent memory. The jank is definately there; I hate missing throws with the orbs, I hate losing orbs to a miss, building can be twitchy, interaction with entities can be a bit spotty, a few of the controls can feel a bit unintuitive... but that all pales in comparison to the joy of exploring and building and acquiring. And apparently, a lot of other people agree.

The criticism feels like it's mainly coming from critics, not players, and we're seeing another example of hostility between the consumers and the intelligentsia. I'd be lying if I didn't admit that it feels real good to see members of the games journo set taking a hard L fighting obvious consumer consensus.

pal-cannibalism

Regular cannibalism too. You can capture humans, and apparently the cleaver works on them as well, though I suppose they technically don't drop food products. Hey, mod opportunity!

Yeah, that's definitely fair. I've not had a chance to play anything in the last couple weeks, and almost all of the serious critics are pretty clearly working more from marketing material or watching other people's streamed play. I don't know that's entirely Critics-as-in-intelligentsia -- I've definitely seen complaints from Ark/Valheim player circles, although that seems to be changing a bit as bigger names like Syntac seem to be sticking with it -- but it's definitely a complaint that makes more sense outside of the box. Among those who've bought and played it, reactions generally seem far more positive.

(and from what I've heard, bad as building and entity interactions are, they're still not Ark-bad.)