site banner

Friday Fun Thread for January 26, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

3
Jump in the discussion.

No email address required.

Not sure if people here play vidya, but I've seen scattered mentions so why not, this is now a vidya subthread. Have you played anything recently?

I've recently sunk an embarrassing amount of hours into Palworld, the "Pokemon at home" game that continues to break all-time records on Steam (second only to PUBG atm) and make Twitter seethe ever since it released into (very) early access a week ago. It's very janky and barebones, but the Pokemon Pal designs are imo solid and the core idea is incredibly fun. I wanted a more mature take on Pokemon and/or a proper open-world game in the franchise for decades - and judging by the absolute fecal tornadoes all over Twitter, Steam forums, 4chan etc. I'm far from the only one - and this game, while obviously being a parody, very much delivers both in one package.

Despite the obvious, obvious Pokemon parallels, the core gameplay is more reminiscent of ARK and other survival basebuilding games, with the key distinctions being 1) real-time combat, 2) the player being an entity on their own with weapons and shit instead of just a walking roster of pokemon, 3) base management revolving around putting your pokemon pals to work: some can chop or mine, Fire-types kindle ore furnaces, crops are planted by Grass-types and watered by Water-types, humanoid ones craft or harvest with their hands, etc. etc.

There are human NPCs in the game too, and if decades ago you've ever wondered what would happen if you threw a pokeball at a human, Palworld's answer is pretty decisive. Call me a rube but this pleases me greatly. American Pokemon, indeed.

The (Japanese, ironically) devs are a proper Ragtag Bunch of Misfits if 4chan translations of their JP TV interviews are to be believed. Bonus points for their (similarly unverified) justifications for guns and the typical current-year "Type 1/Type 2" character creator.

Of course I cannot fail to mention that the #69 entry of the Pokedex Paldeck is, I shit you not, a giant pink sex lizard complete with a heart-shaped crotch plate, whose ingame description explicitly mentions its taste for humans. My first encounter was having my base raided by a bunch of them and it was hysterical, I dislike furries/scalies but I cannot bring myself to disrespect such a mind-bogglingly based approach. Salazzle ain't shit.

The fact of how shameless the game is about itself probably says a lot about our gaming society in the current year, but personally I enjoy both the game itself and the controversy it generates. It's already been accused of everything under the sun, from the obvious animal abuse/slavery complaints, to blatantly ripping off Pokemon, to using AI for its models (I mean, take one look at Lovander above and tell me that is AI generated). Be warned - it is extremely janky and definitely not for everyone, it's in dire need of fixes ASAP, but the core gameplay feels incredibly fresh and I pray devs (having become millionaires overnight) will keep their collective nose to the grindstone. Game Freak urgently needs competition like 15 years ago.

I've been on a Warhammer kick playing Rogue Trader and TW Warhammer III.

I think I put 50 hours into RT.

I'd say it's a 7.5/10 game, but the skill system is stupid, I feel like none of it is remotely intuitive, and would have much preferred something like Mechanicus. Some enemies are ridiculously bullet spongy, and accuracy with burst or full auto is comically hard. You can tune the former in the difficulty settings, but I remain convinced a burst of bolt shells to an unarmoured Cultist should gib them, and even a minor Daemon shouldn't shrug off a plasma blast to the face.

I have many minor niggles with it, but it's still a solid RPG, and we Warhammer 40k fans needed one of those.

I think I'll give it another go when there's more DLC, Tau, Necrons and the like, and I'm flabbergasted we didn't get Orks from the start.

I found the beta a month before launch, and probably put 20 hours into that and a bit less into the release.

I feel like none of it is remotely intuitive

I can't agree more with that. I have yet to have an idea what I'll be doing on the next level up and what I should be prioritizing. But I love how well it reflects the theme and setting, that part is amazing.

Giving Argenta a las gun early was the best random accident I've made she's lethal with that in the early game.

Argenta can hard carry if you spec into Bolters, later Heavy Bolters. With buffs and extra turns from Officers, she can clear rooms solo.

Sadly the skill system is so unintuitive that I had to look up a guide to figure out how to do that, but it works wonders. I still don't think an RPG should require minmaxing of that nature, but yeah, at least you can tweak difficulty settings to make it a bit more palatable.

I use the Interrogator as a tank, and mf can dodge for days and tie up a horde, all while healing himself, and everyone pops up those outside friendly fire range.