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Friday Fun Thread for February 16, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm really looking for a good FPS. Preferably single player, and I'll accept multiplayer PvE, but if it's PvP it's gotta be perfect.

My problems with most shooters these days is very hard to define. Some of them have a floaty characteristic where all the guns feel like laser pointers that magically kill things. Some of them are boring because enemies are bullet sponges (and somehow game designers don't know that this ruins the whole point of shooters?) Many games just lack a soul, and it's hard to even say what's wrong with them.

I've been playing starship troopers and I really enjoy it as a shooter. There are lots of enemies, situational awareness matters, positioning matters, twitch skills switching between targets matters, and the shooting feels weighty when your powerful rifles can stun an enemy bug.

I just tried hell divers today and was very disappointed. It's not a shooter. It's a grenade throwing game with sidearms to get you in to grenade throwing positions. Most of the "grenades" are not called grenades they are called ordinance and are explained by you having a floating artillery ship in orbit. But you call in all this ordinance by throwing a tracking beacon with a countdown timer. And throwing the beacons is exactly the same as throwing grenades. The progression is all about unlocking grenades/ordinance.

It's frustrating to see the relative popularity of the two games. Starship troopers will probably be dead before it gets out of early access. Hell divers might get game of the year.


Edit: thanks for all the many suggestions. It has allowed me to figure out what I'm actually interested in. Which is longer range engagements. I describe it in another comment, but the 0-15 meter engagement distance of most shooters turns me off. To me that is just a melee game masquerading as a shooter.

I hear you loud and clear. I think. I strongly dislike games that almost exclusively have hitscan, or nearly hitscan weapons. Among my favorite arsenals is still the Quake franchise. Had a great mix of weapons with different trade offs. Shotgun gave you hitscan with spread so it's effectiveness dropped off fast. Nailgun/Plasma gun/hyperblaster put out a lot of damage, but you had to lead the target. Rocket launcher was even slower, and had splash damage. Then the railgun had a slow fire speed, and required pinpoint accuracy. Every weapon filled a niche and was situationally better than another.

I don't see much of that design anymore. Most guns in FPS are just straight up better than all the others. Doom 2016 brought some of that design sensibility back. But then Doom Eternal gutted it by ripping away most of your ammo supply, forcing you to mostly use whatever you actually had ammo for in the all of 2 engagements it lasted through before rotating senselessly to a different weapon.

You find a good one, let me know.