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Friday Fun Thread for February 16, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm really looking for a good FPS. Preferably single player, and I'll accept multiplayer PvE, but if it's PvP it's gotta be perfect.

My problems with most shooters these days is very hard to define. Some of them have a floaty characteristic where all the guns feel like laser pointers that magically kill things. Some of them are boring because enemies are bullet sponges (and somehow game designers don't know that this ruins the whole point of shooters?) Many games just lack a soul, and it's hard to even say what's wrong with them.

I've been playing starship troopers and I really enjoy it as a shooter. There are lots of enemies, situational awareness matters, positioning matters, twitch skills switching between targets matters, and the shooting feels weighty when your powerful rifles can stun an enemy bug.

I just tried hell divers today and was very disappointed. It's not a shooter. It's a grenade throwing game with sidearms to get you in to grenade throwing positions. Most of the "grenades" are not called grenades they are called ordinance and are explained by you having a floating artillery ship in orbit. But you call in all this ordinance by throwing a tracking beacon with a countdown timer. And throwing the beacons is exactly the same as throwing grenades. The progression is all about unlocking grenades/ordinance.

It's frustrating to see the relative popularity of the two games. Starship troopers will probably be dead before it gets out of early access. Hell divers might get game of the year.


Edit: thanks for all the many suggestions. It has allowed me to figure out what I'm actually interested in. Which is longer range engagements. I describe it in another comment, but the 0-15 meter engagement distance of most shooters turns me off. To me that is just a melee game masquerading as a shooter.

You ever find a good answer on engagement range?

I’ve been playing STALKER: Anomaly, and despite having modern military styling and lots of Tarkov mechanics, combat is still largely within the 15m window. Against mutant animals, fine, they’re going to rush you. But humans? The opportunities to use a derelict commie block as a sniper nest, or pick off a merc squad caught in the open, are awesome…when they happen. You just spend a lot more time clearing houses. The game rarely has enough space to play with your full range.

I realized "military sim" was the closest genre tag and I bought Tom Clancy's Ghost Recon® Wildlands

It has a big sale on steam right now like 80% off. Usually I can clear out locations with a decent amount of sniping. There are still times when I need to clear an interior building, but it doesn't feel very often.

There are scenarios in the game where I'm worried about bullet travel times and bullet drop.

It's a little bit of a new experience having three NPCs with me at all times to form a squad. I could probably be using them more to clear internal spaces. It makes the game much easier. I've gone down in firefights at least 10-20 times but I've only had a full squad wipe once or twice. The teammates will revive you in the fight. So you are not a bullet sponges and can go down easily but if you were being careful and not getting into a crazy situation you can be revived. Prevents deaths from turning the game into a grind.

The DLC I think also screws up the progression of the game. They gate some good weapons behind the DLC, and not too much starts unlocked. I bought the DLC not really knowing that and had some super good gear immediately.

Oh, is this the one where you can synchronize your team to snipe different targets on your signal? I thought that was cool.

Yes, that is an ability I use often and fully upgraded. Sometimes there will be groups of guys standing around talking to each other and there is no way to snipe them one-by-one without turning the whole situation into a firefight.