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Culture War Roundup for the week of March 11, 2024

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Gamergate 2

A week or 2 ago, someone made a Steam group called Sweet Baby Inc Detected. This group exists to let people know which games have involved the consultant company Sweet Baby Inc.

Sweet Baby inc is a company that seems to be dedicated to adding more diversity to video games, and many people believe their involvement makes games worse.

This heated up when an employee of Sweet Baby Inc tried to get people to report the group and it's founder in hopes that they get banned

This has been in my youtube and twitter feed quite a bit in the past couple weeks. Mostly it's accounts of employees behaving in similar ways as the above tweet.

I don't really play AAA games very much, so the actual effect of Sweet Baby on those games is not very salient to me, but when reading and hearing about it, I can't help but notice that they usually aren't giving many examples of of aspects of these games that people really think are bad because of Sweet Baby. In fact, before this controversy, the main thing gamers were complaining about was in-game transactions.

What people are mostly talking about is how their employees conduct themselves on social media. And even though the way they often conduct themselves is unprofessional and dumb, It's also understandable when there's a hundred thousand people telling you how bad your work is and trying to stop people from doing business with you.

What are your thoughts?

It’s clear that wokeness isn’t the cause of bad game writing. The very suggestion is ridiculous.

Firstly, game writing has always been terrible barring a number of exceptions that can literally be counted on the fingers of one hand.

Secondly, countries with less ‘wokeness’, like Japan, have even worse, more hackneyed and more cringe game writing than their western counterparts.

Thirdly, some of the rarest examples of good game writing, like Disco Elysium, are explicitly leftist, woke fiction (bordering on actual political propaganda) far to the left of the average ‘Sweet Baby Inc’ employee.

The vast majority of bad game writing since the invention of video games, and probably still today, can be lain squarely at the feet of straight white (and Japanese) men. This is not in any way to suggest that wamen or minorities are any better (just look at modern YA fiction to see they are not), but it’s clear that the dire state of game writing is not their fault.

  • -12

Admittedly I mostly play murderhobo games nowadays bc I consider many stories so bad that not having one is an improvement over the average in my book, but there is a large difference between catering to your audience and catering to something else. The first creates bad writing in a general sense, but as long as it's in a way your target audience wants you're fine. In the latter case - and catering to DEI is just a subtype here - you're just obliterating all goodwill for no goddamn reason. And DEI people have a particular knack for outright insulting the main userbase of beloved franchises to boot.

Though I guess we agree overall. I'm just pissed by my niche interest games always eventually getting captured by casualization in terms of game mechanics on one hand, and by wokification in terms of the story on the other, and it always seems to go this particular direction, never the other. I even agree on DE, while I think 'bordering on political propanganda' is an understatement, he tailor-made the entire setting to suit his political beliefs, but I did genuinely enjoy most of the story and he skillfully just barely dunks enough on marxists and unionists.

'bordering on political propanganda' is an understatement

I don't think Kurvitz and Hindpere made it to spread leftist ideas, although they probably aren't unhappy with it doing so. I suppose it's similar to the question of whether you consider Narnia to be 'Christian propaganda'. Certainly Lewis wrote it as Christian, and deeply informed by his Christianity, and with a positive Christian message, but at the same time his commentary is pretty clear that a lot of it just came to him as an interesting story, and he didn't set out to write it teach children to become (better) Christians in a real sense, it's not pure propaganda designed to proselytize.

Yes, Narnia has always been a bit too much of an obviously christian setting with a christian message for me to really enjoy. I wouldn't feel awkward calling it "christian propaganda", I guess. I'm not full on death-of-the-author, but authorial intent is not very high in my book and so I only marginally distinguish between "explicitly intended for propaganda" and "the author is so steeped in a certain ideology that his entire writing is indistinguishable from propaganda, even if he does not intend to do that".

Yeah, I can see that for sure. There's a scale along which every writer, especially if they're a politically involved or strongly opinionated person (which most great authors are), pushes their views. I don't disagree that most art is in some way political. But I think if there is a distinction between intentional propaganda and "the author is so steeped in a certain ideology that his entire writing is indistinguishable from propaganda, even if he does not intend to do that" as you say, it's more about the fact that the author consciously employing tools to convince the audience of their politics usually translates into poor storytelling.

I actually feel like Narnia is a good example of this, in that I think that through the series, there's a very real change in it that pushes it more towards what I would consider to be propaganda, in a negative sense. Maybe that's my own tastes or whatever, but I think it makes something clear, that it's not such a cut or dry thing. It's not that certain ideas or concepts are in your book, it's how they're presented. (Although I still argue that I think it would be absurdly difficult to present the content of the last book in a way that doesn't go deep into this)