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Choice is great. It rewards creativity, roleplay and general mastery of gameplay over petty linear storytelling. Minecraft, Crusader Kings and Stalker mods simply provide a fundamentally different gameplay experience than The Witcher, Metal Gear Solid and vanilla Stalker. Not an inherently lesser one.

Far from removing immersion, good sandboxes enhance it. Which is why I was far more saddened when I lost one of my founding dorfs than when Aerith met her doom.

The challenge will be here in taking LLMs, which are naturally milquetoast averages of all possible conversations, and making you care about the fiction they create by preventing narrative suspension breaking hallucinations and maintaining coherent sequences of events.

I think the best fit for the tech is actually going to be what old RPGs used to have (like Fallout) where you could just type dialog to the characters and mentioning choice words would trigger secret dialogue. Except way more natural.

Here's a 2019 study that looked at 543 couples in advertisements.

Some notes:

Approximately 19% of the 543 couples represented in advertisements were interracial couples. A chi-square goodness of fit test identified that this was a significant overrepresentation from the 10% proportional representation of interracial couples in the US population, according to the US Census

Approximately 59% of the interracial couples portrayed in the television commercials consisted of a white male and a Nonwhite female (WM+NWF). A chi-square goodness of fit test identified that this was not a significant difference from the 55% proportional representation of WM+NWF couples in the US population of interracial couples, according to the Pew Research Center

Approximately 30% of the interracial couples portrayed in the television commercials consisted of a Nonwhite male and a White female (NWM+WF). A chisquare goodness of fit test identified that this was a significant underrepresentation from the 37% proportional representation of NWM+WF interracial couples in the US population, according to the Pew Research Center

The second research question asked about gender differences among interracial couples with a white partner in relation to their actual population. ... To answer RQ2, there were differences in representation, as the combination of a Nonwhite male and a White female were underrepresented, whereas a White male and Nonwhite female were not.

The third research question asked about the positive portrayal of interracial couples, including socioeconomic status (RQ3a), the behavior of characters (RQ3b), and proxemic distance (RQ3c). ... Therefore, RQ3 had mixed results: while there are no significant differences among the portrayal of interracial and intraracial couples with regards to socioeconomic status and character behavior, interracial couples are more often shown at further distances from each other than are intraracial couples

The fourth research question asked about the portrayal of interracial couples regarding the importance of the couple and the para-proximal distance of the couples. ... Therefore, to answer RQ4, interracial couples are not portrayed differently than their intraracial counterparts in 33 relation to whether they were the main character or whether they were shown at closer camera shots.

The fifth research question asked about the prevalence of interracial couples across three networks (Disney, ABC, and Freeform). A two-sample Chi-square test of association revealed that relationship type and network are significantly dependent upon each other (χ² = 9.35, df = 2, N = 543, p < .01). A post-hoc analysis using a Bonferroni correction that accounts for crossnetwork analysis identified that interracial couples are significantly less portrayed on Disney (0.0%) than expected (6.8%) (χ² = 9, df = 2, N = 34, p =.01), while intraracial couples are significantly more represented on Disney (34%) than expected (27.2%, z = 3.0) (χ² (2, N = 34) = 9, p = .01). Disney was the only network with any significant findings.

The sixth and final question asked about the prevalence of interracial couples among different advertisement types. A two-sample Chi-square indicates that there is not a significant association between relationship type and commercial type (χ² = 6.55, df = 7, N = 532, p = .48). Thus, to answer RQ6, there is no difference between interracial and intraracial couples and the types of advertisements they are portrayed in

Additionally, this data was collected from a broadcast market in Alabama, which, as previously identified, was the last state with a standing interracial marriage ban and still has prevalent instances of prejudice against interracial couples.

Unfortunately, the actual raw data isn't provided or summarized in a table anywhere, so we have to go with their analysis only. It also shows the difficulty of actually collecting this type of data, which is probably why there isn't much out there in academic literature on this topic.

To summarize this analysis of 543 advertisements shown in Alabama in 2019:

  1. interracial couples were overrepresented relative to population size (19% depicted vs 10% actual)
  2. A nonwhite male with a white female is underrepresented
  3. Interracial couples are shown to be less physically close than intraracial couples
  4. Disney had a significant underportrayal of interracial couples.

I imagine the rates of interracial couples being shown in advertisements have only gone up since then. The 19% was for advertisements specifically in Alabama, which the paper suggests may have a lower percentage of advertisements with interracial couples for various reasons.

I'm not sure how much interracial couple depiction in advertisements actually matters that much on its cultural impact versus interracial couples in popular media, TV shows, and movies. The most common examples of an interracial pairing that come into my mind are BM/WF and WM/AF, although it could also just be standing out to me due to my knowledge of black females and asian males being the least desired in terms of dating.

Interesting that there are more Asian males on the list than I would have expected (and much less asian females with white males, and in one of them the Asian female ends up choosing the Asian male.). I have heard the complaint that even if Asian males are now being shown as romantic interests in movies/shows they are still not sexualized (e.g. kissing scenes being removed), but at the same time there does seem to be more Asian males in romantic roles in recent titles than there had been in the past. Has east asian cultural exports made Asian males more palatable to a Western audience, or are there more asian males writing in Hollywood now?

why primogeniture was an improvement over the equal inheritance of the Franks despite the bad son problem (it keeps the dynasty strong and its holdings united).

Funny, I was going to joke in my OP that the one thing it never teaches is why anyone would ever use gavelkind but I think they patched it to make it make more sense (you could only manage so many vassals I think).

When I first played CK2, it made me realize how the Marshall Plan mindset clouds my thinking, and that past governments were not "just stupid" for not focusing on infrastructure/tech.

My first "game over" was forgetting that absolutism wasn't a thing yet and vassals actually have agency in this game and getting myself whacked.

Many such cases.

Sadly, the sequel CK3 is just a map-painting game. It doesn't have as many embedded historical lessons.

Hm, a shame. I simply fell off due to Paradox's abuse of the DLC infinite money cheat but it's always at least looked good. I'd hoped to get into it at some point.

Emergent narratives rely on players choosing their path wholly, not selecting dialogue options to force the player to sympathetically experience the trials of the PC. Full sandbox games where the gameplay loop is independent of the baseline narrative allow this freeform, hence Dwarf Fortress, Rimworld, CK and most 4X allow players to organically develop an emotional connect with their suicidal shitheads. The same cannot be said for voiced action RPGs where the core narrative must be experienced to unlock more of the core loops. If the loop is tedious, then the narrative strengths must shore up the experience. I played GTA IV only till it was necessary to unlock all the cities, and then ignored literally everything in favor of just dicking around. Same with Skyrim even before mods, just collecting butterflies. The core loop being good enough allows a narrative choice and its risk to be diminished.

There's no requirement for art to be a perfect reproduction or imitation of reality (otherwise, why bother with writing fantasy and sci-fi stories?), so saying that it deviates from reality in this way or another can't be a generalized criticism without further elaboration.

Most human artifacts entail a reduction of entropy, that's almost the definition of what it means to create something. You don't want your car to be a confusing mess of possibilities and unpredictability, or your medication, or your web browser. You simply want it to work correctly and perform as advertised. I don't see why art should be any different.

How much oppression a political regime commits is a function of its weakness rather than its ideological character. Stalin's communist party committed mass political repression because it was the only way for the regime to survive. The US regime under Obama's presidency committed very little political repression because its headwinds were weak; the moment it ran into a slight uptick in resistance in the mid-2010s, this was revealed to be from lack of need rather than principled tolerance.

The level of political repression in the USA now seems comparable to the more muted level of the USSR between Khrushchev and Glasnost. Its methods are different. But, as an individual, it is impossible to question the ruling ideology of the US without reprisals that eject one from any decision-making or managerial role in any important organization. Groups, meanwhile, will be harassed with impunity by mobs and lawfared into submission or irrelevance, as you can see with VDARE.

Unless there are indications to the contrary, I'm fairly convinced that the "they're pairing black men with white women!" complaints have quite a bit more to do with the complainers themselves remembering such pairings due to getting incensed about them than the ones other way around.

Seconding this one. Hollywood does not have a secret plot to destroy the white race. In fact, functionally all mainstream media with the message of ‘have kids even if you’re poor’ is de facto specifically aimed at white people, mostly as country music. The population control efforts usually pointed to as examples of TPTB trying to reduce the population were usually aimed at non-white people, often by literally being deployed in Africa.

Train it on Kal Bashir’s many posts about the Hero’s Journey?

Why? What more vileness do you want from him?

replica at one’s mercy, an infinite horizon of choice without responsibility or constraint.

What % of people find those games appealing ? That does get incredibly boring, fast.

from a young age I always preferred linear, narrative-driven games as opposed to open world sandboxes. My favorite games were games that were devoid of choice, games that robbed you of the ability to make a choice

I have, at times, suffered what seemed to me like episodes of minor existential horror contemplating the 'world' of narrative driven games like say, Half-Life 2. The protagonist exists in what is, essentially a linear corridor, and he can only move forward. Whatever he may want to do, there's nothing he can do but move forward.

Fuck your art. Games are older than art, and good games are the difference between life and death. Philosophy, meanwhile, is mostly confusion.

What exactly is it with Ireland and Israel?

Brendan O'Neill has an interesting write-up today about Bambie Thug and the historical links between Ireland and Israel.

that flaw make my man-vs-potential-bear scenario as favorable as possible toward not choosing "man"

Yes, that was my concern, I can definitely imagine a woman coming to the conclusion that a man making that claim was trying to trick her and steering clear. But I think your updated hypothetical is better, and I agree that very few if any would run towards the bear. A sight of an actual bear would act on someone at an instinctual level in a way that the word "bear" in a Twitter poll would not.

Something of this form (easy and accessible way of signalling preparedness and baseline belonging to a more aware and professional group) seems to get memed up often enough - the bear safety thing reminds me a lot of the older "trigger discipline" fad, which was characterised by an endless torrent of people who wanted to be adjacent to American gun culture making a show of nitpicking media that depicted characters as keeping their fingers on a firearm's trigger without imminent intention to shoot. The particular choice of subject matter is probably opportunistic.

(Trigger discipline scissor question: "Which of these two situations is more dangerous? Lone woman at frat party with handgun, finger on the trigger to be ready to defend herself at any time / lone woman at frat party, unarmed". The 2A demographic will probably contend that she's more likely to hurt herself in an accidental discharge in the former than to get raped in the latter.)