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Culture War Roundup for the week of June 3, 2024

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From NYT (archive): Elon Musk’s Starlink has connected an isolated tribe to the outside world — and divided it from within.

As the speeches dragged on, eyes drifted to screens. Teenagers scrolled Instagram. One man texted his girlfriend. And men crowded around a phone streaming a soccer match while the group's first female leader spoke. Just about anywhere, a scene like this would be mundane. But this was happening in a remote Indigenous village in one of the most isolated stretches of the planet.

"When it arrived, everyone was happy," said Tsainama Marubo, 73, sitting on the dirt floor of her village's maloca, a 50-foot-tall hut where the Marubo sleep, cook and eat together. The internet brought clear benefits, like video chats with faraway loved ones and calls for help in emergencies. "But now, things have gotten worse," she said. She was kneading jenipapo berries to make a black body paint and wearing ropes of jewelry made from snail shells. Lately, the youth had become less interested in making such dyes and jewelry, she said. "Young people have gotten lazy because of the internet," she said. "They're learning the ways of the white people."

After only nine months with Starlink, the Marubo are already grappling with the same challenges that have racked American households for years: teenagers glued to phones; group chats full of gossip; addictive social networks; online strangers; violent video games; scams; misinformation; and minors watching pornography.

During the meetings, teenagers swiped through Kwai, a Chinese-owned social network. Young boys watched videos of the Brazilian soccer star Neymar Jr. And two 15-year-old girls said they chatted with strangers on Instagram. One said she now dreamed of traveling the world, while the other wants to be a dentist in São Paulo.

A case study in what happens when you take a “natural” society and introduce the internet. This relates in some interesting ways to an overview of Hunter-Gatherers and Play that I posted a few weeks ago in the FFT:

Given the indulgence that hunter-gatherer adults exhibit toward children, it is no surprise that the children spend most of their time playing. Play, almost by definition, is what children want to do. The adults have no qualms about this, because they believe that it is through play that children learn what they must to become effective adults. In a survey of ten hunter-gatherer researchers, who had lived in 7 different hunter-gatherer cultures, all of the researchers said that children were free to play essentially from dawn to dusk every day (see Gray, 2009). In a published report on how Ju/’hoan children spent their time, Patricia Draper (1976, pp 205-206) concluded: "[Ju/’hoan] children are late in being held responsible for subsistence tasks. Girls are around 14 years old before they begin regular food gathering and water- and wood-collecting. This is in spite of the fact that they may be married before this age. Boys are 16 years old or over before they begin serious hunting. … Children do amazingly little work." In a study of peoples with mixed hunter-gatherer and agricultural subsistence, in Botswana, John Bock and Sarah Johnson (2004) found that the more a family was involved in hunting and gathering, and the less they were involved in agriculture, the more time children had to play.

Hunter-gatherer children are never isolated from adult activities. They observe directly all that occurs in camp––the preparations to move; the building of huts; the making and mending of tools and other artifacts; the food preparation and cooking; the nursing and care of infants; the precautions taken against predators and diseases; the gossip, discussions, arguments, and politics; the songs, dances, festivities, and stories. They sometimes accompany adults on food gathering trips, and by age 10 or so boys sometimes accompany men on hunting trips. In the course of their daily lives, they see, hear, and have the opportunity to explore everything that is relevant to becoming a successful adult in their culture, and they incorporate all of this into their play. They play at the activities that they observe in the adults around them, and as they grow older, their play turns gradually into the real thing. There is no sharp division between playful participation and real participation in the valued activities of the band.

The above-mentioned survey of researchers elicited many examples of valued adult activities that were mimicked regularly by children in play. Digging up tubers, fishing, smoking porcupines out of holes, cooking, caring for infants, climbing trees, building vine ladders, building huts, using knives and other tools, making tools, carrying heavy loads, building rafts, making fires, defending against attacks from predators, imitating animals (a means of identifying animals and learning their habits), making music, dancing, storytelling, and arguing were all mentioned by one or more respondents. The specific lists varied from culture to culture, in accordance with differences in the skills that were exemplified by adults in each culture. All of the respondents said that boys in the culture they studied engaged in a great deal of playful hunting. The two respondents who studied the Agta—a culture in which women as well as men regularly hunt—noted that girls as well as boys, in that culture, engaged in much playful hunting.

Apparently, when children are free to do what they want, they spend much of their time playing at the very activities that they see, from direct experience, are most crucial for success in their culture. Their conscious motive is fun, not education. It is exciting for children, everywhere, to pretend that they are powerful, competent adults, doing beautifully and skillfully what they see the adults around them doing. From an evolutionary perspective, it is no coincidence that children are constructed in such a way.

Equally important to learning how to hunt and gather, for hunter-gather children, is learning how to interact with others assertively yet peacefully. In their play, children practice arguing. Turnbull has described how older Mbuti children (age 9 and up) playfully rehash and try to improve upon the arguments that they have heard among adults.

In a “primitive” or natural society, childrens’ play is an effortless rendition of adult activity. Over their crucial years of cognitive development, children slowly become adults through stress-free exploration and imitation. The playfulness guides them toward skill acquisition, not unlike a fun video game. In the absence of superstimuli, there is no better way to “play”, so boredom promotes the learning behavior effortlessly. This has the inherent benefit of acting as “shaping” (in a psychological sense) because the skill that is learned is never beyond one’s capacity, is imitated through one’s father, and with the older children who act as mentors (“the Son can do nothing of himself, but what he seeth the Father do: for what things soever he doeth, these also doeth the Son likewise”).

Their original arrangement was paradisal. Just from a psychological standpoint. It is the optimal way for a child to learn. When StarLink was introduced, the paradisal order was disrupted — innocent children have consumed Apple in the prelapsarian garden, so to speak. There is no turning back; they will likely look at their loincloths and feel shame at their nakedness. But I do wonder then, what about us developed people? Are we doomed to fall further and further from grace, our children forever destined to the cognitive hazards of superstimuli? Is there no way out, no rope we can grab to lift us back to grace?

While I sometimes entertain goofy social arrangements to solve this problem — could you livestream Dad working on excel spreadsheets at daycare to get kids organically playing at number problems? — there are only three, equally terrifying resolutions to the problem of humans getting less and less adapted to the current environment.

  1. Retvrn. Industrial civilization collapses at a global level. Humanity returns to the original affluent society, with the depletion of easily accessible hydrocarbons preventing complex civilization from ever re-emerging. @RandomRanger's concerns are moot because no efficient rival can appear to outcompete neo-primitives. Uncle Ted fans throw a wild party before getting to the business of the hunger wars that kill off 7 billion or so.
  2. Abolition of man. Industrial civilization re-writes human nature to be better adapted to what it needs from humans. Probably this is conducted through "voluntary" methods in most countries, though eventually those that refuse modification die off due to non-modified males becoming socially dysfunctional losers compared to the kids who spend 14 hours a day playing at economically relevant skills. This dynamic leads to a transhumanist arms race of unpredictable but probably horrifying, escalating self-modifications.
  3. Wall-E (or human extinction). Humans become irrelevant to industrial civilization. The optimistic view of this is a human zoo of total emancipation and self-actualization: a Disneyland with children, who play at hide and seek or with VR games or whatever. The pessimistic view is human extinction, with industrial civilization carrying on blindly turning as much of the universe as possible into low entropy structures.

This just reads and learned helplessness to me. As though the only possible solution is some manner of apocalypse, when that just serves as a convenient excuse to abandon all personal agency.

I've lucked into an arrangement that works fantastic. I work from home, and maintain productive hobbies. We don't watch TV as a family except sparingly. My wife and I strive to stay off our phones in front of our daughter, usually opting for reading instead.

Our 4 year old wants to do everything we do, which consist of exercise, woodworking, gardening, cooking, cleaning, yardwork and reading. She's already begging me to teach her how to program, which is obviously a ways off, but the wife is teaching her to read. If we actually make the leap to homeschooling her next year, I expect these trends to continue and strengthen.

It's honestly not that hard. Stay off your damned phone, and don't give them to children. Also, don't be a slob. Have an industrious hobby instead of being a couch potato.

You benefit from an overvalued career that doesn’t require you to walk, shake hands, or do much more than bum around on a laptop all day. Presumably, your wife doesn’t work if you’re considering homeschooling. Your opinion on it being “honestly not that hard” is worth very little to the average person.

And I wouldn’t brag too much about the success of your parenting before your child is a teenager. Homeschooled children usually end up weird and unsociable.

Pretty much every engineering related job that doesn't involve direct supervision of construction or experiments can be done remotely.

Also I doubt he uses a laptop. They're supremely bad ergonomy wise, a screen or two and a keyboard do wonders.

Pretty much every engineering related job that doesn't involve direct supervision of construction or experiments can be done remotely.

Fake email-and-excel engineering jobs can be done anywhere your imagination takes you.

Pretty much the entirety of the software field doesn't require anything but an internet connection.

Engineers at least some of them might need to go somewhere and talk to the production people and look at what goes on, but with software, there's never really any need.

Yes, I’m aware that software isn’t real engineering.