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Euros of The Motte, what could be more fun than effecting real life change? You should sign this ballot initiative in the hopes that less live service games get killed by publishers that don't care once they drop support. (And get all your friends, family, and acquaintances to sign it too.)
If that's not fun enough, I guess this can be a thread where you can list your favorite MMOs or other live service games. I know @self_made_human likes Tarkov, very rational because it might be the best and most unique of its kind. Once there was a game called Fallen Earth that was pretty cool, but I think it died ages ago. I also used to play Lord of the Rings Online a lot, but I'd rather drive around the map in a car than actually play the game. There should be another initiative to just release the maps so that someone can port them to Unity or something and do whatever the hell they want with them.
Serious question: does Europe understand that regulations have costs?
I swear they come up with new consumer protection or worker protection laws all the time that make me think "I'm not sure those tradeoffs sound remotely worth it".
Here my immediate thought is: that is really going to discourage releasing MMO type games in Europe.
Sure I get that digital lockouts are annoying and this will likely work to prevent those (I generally choose to never buy those games in the first place).
But what is the cost of keeping all types of games running and in a playable state? Does that playable state require ongoing updates based on operating system or hardware changes? Does that playable state require servers that host large Gameworld to be permanently online? What happens if there is a severe outage with servers, are Euro regulators gonna start prosecuting if a game is offline for too long?
Lot of uncertainty, plus Europe tends to set fines at ruinously expensive levels. Usually millions of dollars or percentages of global revenue, whichever is higher.
You misunderstand. Because Europe doesn’t have or want a significant domestic tech industry, it’s just another tax on foreign companies doing business in Europe. As such, the average European won’t perceive themselves as negatively affected, because “what are they going to do, stop doing business in Europe?”
For indie games, ya absolutely they'll stop doing business once a few of them get burned.
I think it’s just a question of regulations not having had serious consequences for most people (in Europe and elsewhere).
Fortunately, though, the Americans don’t seem to be too fond of Euro-taxes, so as long as you don’t set foot in Europe or open non-Swiss bank accounts…
Most regulations don't have obvious effects. But the cumulative effects are glaring. The living standards in Europe are lower than most US states. They have a permanent unemployment rate that is about double the US. European citizens that manage to move to the US can immediately get large increases in their effective base salaries. In addition to enjoying lower tax rates.
note that (over)regulation is not the only thing causing such results
I would bet on over regulation being most of the cause of the unemployment rates. General over regulation for many decades slowing down their economy to make them overall poorer. And a generous welfare state for the high taxes.
"most" is likely overstating things unless you count taxes as part of regulations. There are also other reasons.
40% for regulation, 30% for taxes, 30% for literally everything else is likely still giving too much credit for regulation.
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