Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?
This is your opportunity to ask questions. No question too simple or too silly.
Culture war topics are accepted, and proposals for a better intro post are appreciated.
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Notes -
Assume that you are Bioware executive - which will worry you more - that I have Dragon Age Veilguard pirated for 72 hours or that I haven't bother actually running it after I downloaded it?
Context: I adored bioware up until the launch of Mass Effect 2 (I disliked the party and character driven aspect compared to the knowledge quest of the first part), though that ME3 was too full of fanservice and had too shitty ending and haven't been seriously invested in them.
Also it is not about the wokeness, just that woke in the last 2-3 years pattern matches way too accurate to cringe and mediocrity.
Presumably, the executive is more worried about you not giving them money than not playing a game they probably don't even care about.
Squeezing maximum revenue out of minimum productivity is the name of their game. The pursuit of "efficiency" started in an intelligent place--"if 39 drops of solder is sufficient for these cans, then 40 is a waste"--but not everyone is smart enough to grasp the difference between cutting fat, and cutting flesh. It's often a lot more complicated than "how many drops of solder," and "being a trusted brand for the foreseeable future" is what (long) shareholders want--not what MBAs are trained to deliver. The modal executive doesn't care if the company goes out of business, the modal executive cares about KPIs. If the company goes out of business, "I made the numbers go up" is how the executive gets a new job.
Boeing, Intel, etc. are in trouble because they became pay pigs for MBAs instead of contenting themselves with keeping up their status as the best actual producers of important goods in their respective industries. Video game companies are much the same.
I can never find it when this discussion comes up, but years ago there was a great video by someone about the importance of corporate culture and how it destroyed Bioware after the EA acquisition. Bioware had a culture of "we want to make video games, and to do that we need to make money". EA has a culture of "we want to make money, and to do that we need to make games". Those two approaches to the video game business are very different, and are going to produce very different results. And, even if you assume the best intentions of all involved, the corporate culture of the parent can't help but influence the subsidiary over time.
And that's what happened to Bioware. Ever since the EA acquisition they have steadily lost that drive to make great games first and foremost. And it shows in their output. Opinions vary, but for me the last game they made which was good was Dragon Age Original in 2008. Ever since then it's been mediocre or bad games coming from a studio that no longer knows how to prioritize quality.
You're thinking of the Pele of complaining about videogames, Bob Case, AKA MrBTongue. Specifically his video "A Tale of Two Companies". He also did a bit of writing for Shamus Young's blog, Twenty-Sided.
Yeah, that's exactly it! Thank you for pointing me towards it again, I had completely failed at finding it myself.
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