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Friday Fun Thread for November 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Still playing factorio space age. I think we've had a thread about it every Friday since its release. It deserves it though, solidly awesome game.

We finally made it to Aquilo. Kept feeling like every other planet still had minor things we needed to fix. Aquilo feels like the seablock mod a bit. You need to build your own land.

The high power costs of drones, and the requirement to use heating pipes adds some new challenges. Builds tend to look pretty different.

I'm also trying to build a massive space platform for some forms of production. Its almost 4500 tons so far. I expanded it from a ~1000 ton ship that was producing its own space platform. I think I want to see how ridiculous the space platforms can get.

Quality has also been a fun mechanic. Feels like burning massive amounts of resources for slightly better stuff. But factorio is all about using up massive amounts of resources. And usually the resource sink is science, but sometimes science isn't enough.

I have probably 80-90 hours into my Space Age world, though I'm not into space yet (I'm right at the point where I can launch rockets though). I've been enjoying it, though obviously I don't really have access to most of the new content yet.

My biggest complaint so far is that quality seems half baked and that it makes the game more inconvenient. Just unlocking it meant that every "select a recipe" type dialog takes two clicks (select the recipe and hit OK), even for the vast majority of cases where I don't care about quality yet. And the logistics get more complicated, because you can't tell machines "take this quality or higher, I don't care". So quality parts will jam up your logistics unless you plan carefully. I like quality in principle, but the implementation doesn't hold up to the very high standards Wube has met in the past for how smooth the gameplay should be.

You want high quality modules, but even then, if you're properly scaling production, for a 10% decline in output you can get higher quality components. Having an entire whole line of production is no big deal as you don't need for everything and you can simply feed that into bot-based malls.

As to jamming up logistics -nothing is as simple as putting in circuit that says "if component X >10k then have the extra put into this requester chest for recycling".

The big problems happen when you stop recycling. Fulgora has ample energy from the lightning so just scaled up battery storage. And that's how we ended up with 300k pieces of ice and solid fuel.

I recommend burning that crap and really recycling. Good batteries and solar panels are invaluable for ships.