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Friday Fun Thread for November 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Still playing factorio space age. I think we've had a thread about it every Friday since its release. It deserves it though, solidly awesome game.

We finally made it to Aquilo. Kept feeling like every other planet still had minor things we needed to fix. Aquilo feels like the seablock mod a bit. You need to build your own land.

The high power costs of drones, and the requirement to use heating pipes adds some new challenges. Builds tend to look pretty different.

I'm also trying to build a massive space platform for some forms of production. Its almost 4500 tons so far. I expanded it from a ~1000 ton ship that was producing its own space platform. I think I want to see how ridiculous the space platforms can get.

Quality has also been a fun mechanic. Feels like burning massive amounts of resources for slightly better stuff. But factorio is all about using up massive amounts of resources. And usually the resource sink is science, but sometimes science isn't enough.

Sorry for being unavailable, by the way. My excuses are kid's joining Kindergarten and I started at a new time-consuming job.

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The train logistics rework has changed things massively, and the new systems are going to be radically different and much fancier.

It's unfortunate the space logistics came out so half baked. I think that's going to get reworked, because a lot of high profile players have been complaining at talking to the devs about it.

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Unless they've fixed it, a space platform asking for 2 inserters, 1 blue inserter and a combinator will get a full rocket load of each. And there's not a way to set the load with combinators.

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near as I can tell, the best way to handle things at the moment is to go to your platform, make a note of all the things you need, then place a requester chest on the ground one space away from the rocket, set requests for the items and amounts, wait for them to be delivered, replace the requester with a steel chest, add an inserter, and then launch the rockets until the chest is empty. There's probably a way to do it better with circuit networks, but getting the correct amounts into the rocket is a pain to do manually, and you need to switch to the platform and open the hub to get a summary of what is actually needed. It definitely could use some serious improvement.

There might be a way to do it better with combinator witchcraft, but I do not worship Satan.

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The combinator witches have been complaining because the system doesn't expose a way for them to do it either, which is encouraging because those are the people with a direct line to the devs. Plus the spedrunners who are just as frustrated by it.

It's not the only half baked thing about the rocket logistics either. They had to quickly fix a frequent double launch bug, where stuff would get requested again after delivery.
You get the feeling from this and the dev log that a lot of stuff was being worked on (and fought over) right up until release day, like the last minute "better to ask forgiveness" change to the entire fluid system.

Typical "team expands, collaborative consensus management style fails to adapt" stuff.