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As an old, I don't really play video games. But it's weird to me that the video game industry is so woke considering that the user base is so anti-woke. Why aren't there anti-woke game publishers?
Proposed answer: Political selection of devs.
Video games companies need developers who are competent, willing to work for low wages, and willing to tolerate long working hours. This is a tough sell. Competent devs in the US can easily earn 200-500k with cushy working conditions. Why get paid less than half as much and be subjected to semiannual death marches?
As a result of this rotten bargain, the men who choose this field will tend to be young, not have families, and be fixated on video games. Frankly, this is going to select for autists. To the extent that autism and MtF trans are correlated, I would expect that video game developers are trans at a rate at least far above the norm. This might explain a lot of the soy-type politics espoused by major game studios.
There's clearly a market opportunity for non-woke game publishers. But could they get devs? Conservative men tend to work in the field that pays them the best, allowing them to support their family. They aren't out there making children's toys.
Does this explanation make sense? Or is this just a $20 bill sitting on the sidewalk?
If you think game devs & video game designers sit in a room together, then you're dead wrong. Devs are the exploited labor. If devs were the problem, then indie games would have been an even bigger woke fest. That opposite is true.
The problem is lack of cartelization. Or : "Tech dudes are pussies".
Here is the day to day in the life of a developer:
They have no agency.
Have you ever worked in a law firm ? The partners, managers, associates....all lawyers. Everyone else reports up to them. Hospitals : Admins, Head of departments, Regulators.... all doctors. Everyone else (nurses, insurance, etc) must report to or work with them. Same is true for heavy engineering or any industry that needs deep expertise.
Tech prides itself in being anti-credential. But in the process, it has become anti-expertise. When the door is open for everyone, the politically savvy are going to run rounds around the meek devs.
The problem started with Steve Jobs. Steve portrayed himself as the cool 'designer' who figured out how to take socially inept coders and transform the world with it. This set the narrative for the tech industry as it exists today. It is exacerbated when a startup CEO sees massive growth, and must hire people to 'manage' all the growth. Rather than promoting socially competent senior devs, they hire 'ready made' MBAs. This sets up empire-building MBA culture in the entire middle management (VP - Director) band.
Tech guys created an industry, and MBA types stepped in to make all the money from it. MBAs understand all products as a supply chain. Create more, create faster and more time pressure. Ofc, that's a terrible combination for anything that needs the slightest bit of expertise. So, that's how you get the modern game dev industry.
To be direct:
All the recently successful game companies are run by hardcore tech dudes. Epic and Roblox are obviously having a moment minting money. Both their CEOs were hard core tech dudes who built the core tech that underlies their companies. The 2 games that recovered from shambolic launches (No man's sky, Cyberpunk) are both run by hardcore tech people.
When looking for tech people running game studios, I found this quote from the founder of No Man's sky's studio.
Tells you everything you need to know about Gaming as an industry.
Why should devs be the one in charge? It's the designers, the ones that design the systems, that make the games what they are.
Is design really that exclusive of a skill? I find it hard to believe.
I'd put artists above designers in terms of value, and programmers above all of them.
I can come up with the coolest game you've ever played, in my head, right now. Good luck making it without artists and programmers.
This seems exactly backwards. Solo indie devs with shitty art assets and buggy code are over night millionaires if they actually have a cool game idea, on the flip side, AAA games with polished performance and graphics flop left and right because the fundamental game play is shit.
Maybe I've been out of the gaming world too long - where are these fantastic games with no/crappy art?
Even very designer-driven games (EX Super Meat Boy) have great visual components.
Vampire survivors and co? Juice Galaxy was my first thought, but that barrel of lunacy is free already.
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If super meat boy has great visual components then basically anyone who can download a free asset pack from itch.io has great visual components.
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