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There's this fascinating twitter thread (unroll link for better reading) about A Minecraft Movie, and how it is fundamentally a Zoomer movie on an emotional level, not just a subject matter level. Specifically, he calls it (followed by some key excerpts, though I recommend the entire thread):
I don't know if I ever thought of it this way, but now I kind of can't unsee it. I genuinely wonder if Zoomers will end up feeling bitter towards Millennials like me in much the same way we feel in many cases bitter towards Boomers, but instead of a grudge over amassing self-serving stock market wealth and monopolizing limited housing stock, it's despairing over the perhaps mishandled human-technological interaction surface that emerged after Millennial founders and users created the modern mobile-social-internet landscape.
But in a way maybe this is all healing for Zoomers? There is definitely some actual awareness and maturity that their brains are on some level being cooked, they know they use TikTok too much, but there's still some earnestness left despite all that. Also, Minecraft is a weird thing because it is one of the few completely crossover experiences between Zoomers and Millennials, but even so, the actual experience is somewhat different. For Zoomers, it's a simple childhood exploration time and a cultural touchstone, with some nostalgia and force of memes and videos. For Millennials, it was more overtly a sea change in gaming (constant updates, a rise in indie titles, graphical reversion), more directly creative as a more adult/late teen outlet, and with nerdy overtones. Spending time in Minecraft and building things creatively were quite literally different for the two age groups, in the aggregate. At least in this viewing, Jack Black's Steve represents on some level the disconnect between the two generations that are so close in the overt trappings, yet so far in their emotional response to modernity.
Thoughts? Is he way off base here?
I've never played Minecraft, is this more of a late-millennial thing? (I was born in 1984.)
I'm a little older than you. I discovered Minecraft during it's Alpha from reddit, and binged hard along with my at the time girlfriend. We got seriously lost in Minecraft, and just ordered takeout for a week while we indulged our mutual addiction to exploration and crafting. I lost interest at some point after biomes came out I think? That's all so long ago, sometimes I watch videos about Minecraft and outside of the blocky world, I don't recognize anything that is happening anymore.
I first played it in late 2009 when it was still super primitive, even before alpha, and I was basically instantly blown away by it even in its simplest form. I’m an elder millennial and I was in my 20s at the time, having just started my career.
I might have legitimately been one of the first 100,000 people to play Minecraft in the world.
It’s incredibly funny when I tell kids this, they look at me like I’m a wizened old sorcerer when I spin tales of the old country. My own kids aren’t old enough to understand but where I tell a kid who’s 9-12 about old Minecraft it blows their little minds.
If you want a crazy blast down memory lane, there is still the original forum post up (albeit with some broken image links, but not all) when Notch posted one of the very earliest versions, and it's still hilarious to me how instantly people got addicted, started building castles with moats, pixel art, and suggested multiplayer and survival modes. You can page through some of the 90+ pages of responses, it's nuts to see how instant the positive response was.
I started playing when it was in alpha, survival was still a "new" thing, and the "demo" was a web-browser playable limited-size world with the basic blocks and water flooding instantly to the water level, without a save feature. I was entranced even with that basic setup.
A little hidden gem in that forum thread is the mention of spelunky;
While not as famous as Minecraft, I think it was actually more influential on the history of gaming writ large.
I also played the original freeware version of it and was blown away by it, it came out only a bit before early Minecraft. It totally blew me away and was also an early trendsetter for procedural generation, and basically spawned an entire genre of games and various subgenres.
Legitimately one of the greatest games ever made.
But in retrospect
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You know, this got me thinking about how long the tails of games are now. Like, I adored my father, and when I started playing Nintendo games, he would show off how good he was as Donkey Kong, which was apparently his goto arcade game once upon a time. Blew me away that he could "beat" it on the Nintendo, which if memory serves, and it may not, was completing all 4 screens at least once? I donno. But I had little incentive to play Donkey Kong myself, nor was I amazed at his Donkey Kong "lore", I was just impressed my dad could play an old game, but I preferred the newer ones like Super Mario Brothers 3.
Compared with the 15(?) year legacy of Minecraft, yeah, kids are still going fucknuts over the same game it's feasible that their parents went fucknuts over a decade prior. There are titles so evergreen, they've become a multi-generational institution not unlike reading the same books to your kid that were read to you. The only thing slowing it down is parents' awareness of the dangers of screen time for young children.
Yeah, that era changed gaming in a big way. Modding, free content updates, games so dominant in their space that multiplayer was permanent, all happened in just a few short years. League came out in 2009, Minecraft in 2010, Skyrim in 2011. Okay, fine, CS is older, and so is WoW, but both of those released paid expansions or new games periodically, so they don't quite fit the same. But the iPhone came out in 2007, so right in that same period when smartphones hit critical mass was when the first microtransaction-based games came out. FarmVille in 2009, Clash of Clans in 2012, Candy Crush Saga in 2012. So that 2009-2012ish period had an unusually massive impact.
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