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Notes -
Video game thread
I've been playing Captains of Industry, and Len's Island lately.
The first is a kind of mix between factorio, a city sim, and a terrain flattening sim. The latter part doesn't sound fun, but is weirdly the most satisfying aspect of the game. If you ever wanted to dig a giant pit and dump it all into the ocean, this is the game for you.
Len's Island was described as an isometric Valheim in a review and that has mostly been true. Generally an enjoyable game if you like the genre, but nothing too ground breaking or unique.
Escape from Tarkov just wiped, and I had previously been somewhat interested in playing again, after a prolonged break due to lack of interest and circumstance. I already had about 1700 hours in it over a few years, so I'm hardly a newbie.
Yet, as usual, BSG managed to screw up royally. The game already started out immensely grindy, and only got worse. Half of the actually good guns, gear and ammo was locked behind ball-busting quests. Back when I used to play with a group of buddies from Singapore and Malaysia, we'd cheese the worst of them, 5 or 6 of queuing up at the same time but separately, in the hopes we'd spawn in the same match as 'enemies' and then kill each other for the sake of quests.
And yet, like many things in Tarkov, it got worse. The new patch is supposed to be a "hardcore" one. What does that entail?
Removing 90% of the progression, in the sense you literally can't progress. You don't have access to quests, unlike before, where you could directly queue into maps, now, you have the choice of about 2 or 3 by default, and need to travel within a map to find an exit leading to the next one.
This works... terribly. The game already had abysmal queue times, now you can easily spent 30 minutes waiting for the sake of entering and running through a map for the sake of getting to where you actually want to go.
The game has a feature where you could pay to insure your gear. If your killer didn't loot you, anything left over would find its way back to you a few IRL days later.
Nikita, the owner and lead dev, in his infinite wisdom, made it so that insurance is so exorbitantly expensive that it costs more than buying an entirely new set of gear.
You can't access the player-run market. The sell price to NPCs was gutted, and the price to buy inflated.
There's hardly any actual new content, and you can't access 90% of the old one.
A change last patch made it so that you couldn't use items you didn't personally find in game for upgrades. So if you bought a pack of screws and a drill to upgrade your shelter, now, unless it came with a special found in raid status, it's next to useless.
At one point, they'd finally added a feature that had been teased for years, and which I'd looked forward to - realistic armor hitboxes. Armor plates were modeled, with proper coverage and weak spots. Then they rolled that back next patch.
I could go on and on, but the game has gone from a diamond in the rough to a lead pencil in the shit, aimed at your butthole.
The only good news is that their decisions are being absolutely roasted, with an immediate exodus of the player base. They're starting to roll back some things, but it's too little, too late. Good, fuck them, maybe someone can make a hardcore milsim extraction shooter that respects the player's time and energy.
They got my money (early on), but with how tough the playerbase was, and how they never fixed cheating I never really played the game. Maybe 20 hours.
We are getting pretty close to being able to have games where bullshit like 'memorizing where loot is' and 'memorizing great ambush spots' stop mattering.
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