site banner

Friday Fun Thread for August 22, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

3
Jump in the discussion.

No email address required.

The supposed "RNG problem" is a skill issue tbqh. I found that keeping a list of tasks and theories loosely sorted by likelihood, and playing each run flexibly with "I'll start out aiming for X but will pursue something else if that's where the rolls go", I was never bottlenecked to grinding on a single theory until very late in the game (much later than you would have gotten by your description), and almost every run moved at least something forward.

And by that point you should have certain RNG-biasing unlocks, reliably abundant rerolls, and be able to draft ~whatever you want most runs

But then again I just loved the basic drafting game and would take any excuse for another run. This would probably still be GOTY for me just for the main gameplay loop without most of the stuff beyond the first credits-roll.

I never got down to a single task. I failed a few times to

  • get a full set of chess pieces, when I didn't know exactly what they were, or
  • connect the boiler to the garage or pumps or,
  • get the secret garden after assembling the power hammer,

or make progress on your spoiler. At that point, I dropped the game. I was also keeping an eye out for other dates, other locks, references to the countries and the symbols, more letters, etc. and didn't make any progress during that time, but those don't have a specific path I was prevented from following.