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I genuinely do not understand the intuition at play here. Let's imagine someone who has an instinctual aversion to the use of AI image gen: is using Adobe Firefly to change a single pixel with it sufficient to taint a larger painting? Two pixels? Ten? To finish the blocked-in background that the artist would have been too lazy to finish had he not had the tools at hand?
What if the artist deletes the AI pixel and reinserts one himself, with the exact same hexcode?
(It is worth noting that at one point, in the not so distant past, that even Photoshop itself was treated with similar suspicion)
Where is your threshold for "too much"? When you recognize an AI fingerprint? The problem is that once you begin suspecting it in a particular user, it is easy to imagine that there is more of it than in reality. Of course, if you have an all-or-nothing attitude, then I suppose that sounds less horrible to you than it does to me. I skew closer to a linear-no-threshold model, or perhaps one where, for the average writer, there exists an x% of AI usage that will increase overall quality as measured by multiple observers. Preferably blinded ones.
This x% can be very high for the truly average. I'm talking average Redditor. It can be very low, vanishingly so for others. Scott has mentioned that he has tried using LLMs to imitate his own style and has been consistently disappointed in the outcome.
I think, for me, the optimal amount is 1-10%. 20% is pushing it. This essay is closer to 20%. But even that 20% is closely vetted for factuality. Alas, it has not been vetted for style as hard, or else this topic wouldn't have arisen. In fact, I didn't particularly try. Performing edits to launder AI commentary as my own strikes me as dishonest.
I envision myself as the artist using the tool to finish painting that unfinished background. Sometimes, it makes something so good it's worth bringing to prominence in the foreground. The day where I can see no conceivable value-add from my own contribution is when I pack my bags as a writer. I suppose it is fortunate that I've been at it so long that there is a sizeable corpus of time stamped, archived evidence showing that I am damn good without it. That I don't need it. I still think I benefit from it, though I'm not sure I can change your mind on the topic.
After all, there are a lot of people making pure slop. I try not to ever become one of them.
There's a minor scandal in the tumblr video game sphere, because Studio Larian discussed the use of AI tools in the development pipeline. It's not clear exactly what they were using the tools for, but most critiques have interpreted it as only using AI-gen for concept art that won't even get a pixel in the final game, and they're still very unhappy with it.
((I've been trying to come together with a top-level post on the topic, but I dunno if it'll be interesting enough or if it'll be me going full Gelman Amnesia given that we have actual video game artist experts around.))
That's a shame they're being shamed. One of my takeaways from GPT-4 was that it was good enough to beat a lot of video game text and dialogue. Filler content, conversation with NPC #987, and side quests? AI can jazz up things budget doesn't allow for. It should no longer be cost prohibitive to develop the 120 filler fetch quests into something slightly more meaningful and engaging. Extra flair, storytelling, or character development where there was barebones effort. Someone needs to weather the criticism, raise the bar, and get paid for it.
Sometimes some scuffed lazy writing for NPC #69420 is exactly what you need, rather than chatgpt's relentless and breathless "flair." NPC #69420 is lazy and tired and has no time for your bullshit, just like the underpaid and overworked human scriptwriter for the game.
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Disagree on all accounts. When AI does content, it’s ultra generic, has no sense of tone or effect, and lacks any of the idiosyncratic spontaneity of even sloppily put together human content. There’s also a lack of broader complexity, meaning that any ‘character development’ it’s adding to a given story isn’t corresponding to a grander vision of what that story aspires to be or is about, but is essentially just the cut and pasted clichés, tropes, and emblems of other works that only incidentally contains some of their meaning. I’d prefer content to be cut rather than given over to AI.
At least some of the sameness of AI writing reflects misuse or unfamiliarity with the tools, rather than a deeper problem with the technology itself. It's not hard to give different flavors to different characters. It actually takes some effort to avoid going too hard on it. Completely avoiding the dread em-dash requires a bit more effort, and keeping a world consistent requires a decent (set of) lore bibles, but it's definitely possible and a bit easier than building and keeping coherent a more serious effort by human writers. The more complete your lore bible, the more the LLM can give the appearance of talking about a consistent world.
It still needs human review -- I left in a prompt for the foxman merchant version that has a logical error with a pronoun, and did regen one response for the hedge mage that had a sentence structure error giving bear tails a claw -- but that's a lot faster than manual writing even for that.
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That's what I think about many video games! Given that RPGs were never my forte, but I have played enough games. I've even played enough of recent-ish titles.
Take any Bethesda game or probably most other open-world titles. They all have mountains of generic filler called content that doesn't get cut despite being generic filler. The content doesn't get cut, because it needs to be there. Players like wandering into an interaction and they like doing the thing. That's the appeal. Developers can reward players with do-the-thing-get-thing reward and writers reward players to do the thing because they've become invested in some story or consequence behind it. A great game rewards a player with a dopamine did-thing-got-thing and it rewards the player with an engaging story. There are not very many great games and there's only so many opportunities for great writing in a given game.
In Starfield, there's a common loop. Player meets character NPC. Player may have up to 4 distinct interactions with the character. Possibly one or two of those interactions have 2 different variations. The player is provided with a few sentences of backstory in some way, then the player is expected to recognize the shape of a familiar story and fill in the blanks. These storytelling opportunities come a few phases translated to video game format:
There's nothing in there that can't be improved upon by a writer working with an LLM. If nothing else, this results in the player being provided the opportunity to add depth to a bland and boring A-B experience. The generic shape of the story, where the player is expected to recognize it to fill in the blanks, gets more filling.
Starfield is a bad game, but Starfield had so many of these generic fetch quests, generic storylines, generic dialogues that I don't think I got close to finish it. And hey, I know this developer, I expect some level of generic human slop, but boy did it seem bad. On the other side I've also played most of Baldur's Gate 3. BG3 is a much higher quality game. As I understand it's considered a generational class of game. My generation of this genre would be The Witcher 3 which, as I recall, had relatively rich stories and writing in part. There's still plenty of bland, formulaic, or marginal content that wouldn't be harmed by curated robot slop.
Now I could not be aware of the new fangled indie RPGs true gamers play these days, but I have played enough games to know the writers phone it in no more than a good prompt. That may be due to a workload as is typical for the industry or it might be that video game writers write games for a reason other than greatness. In either case I bet there's a use case for this now. Today! Someone could go find banal interaction in a game, feed a few prompts, and get something that enriches that experience. No question in my mind. AI will not single-handedly create a cohesive BG3 story board and 100 hours of dialogue in one go, but even a free model can help a mediocre writer enrich their 15 minute mini-story side quest #121.
I was thinking of adding some caveats more or less for what you’ve mentioned. Games that aspire to create extremely vast world’s for the sole purpose of escapism, games that focus more on modularity and repetition than complex storytelling, games that have some sort of unique visionary use of AI in mind.
And I could see content created by writers who make use of AI being OK as well. The artist can compensate for the AI‘s weaknesses while using it selectively as a specialized, rather than all purpose, tool. As AI does have some strengths, mainly as a search tool. It’s hugely deficient if you ask it to be creative though, and I don’t believe it’s doing much more than merely copy pasting content from its database.
In any case, I resisted this impulse on the basis that most of this stuff seems either degenerate or a suspect.
Funnily enough, I was thinking exactly of the Elder Scrolls as a series that in some cases has produced slop content of a hugely superior calibre to AI. I speak of Morrowind here. There is no way AI by itself would ever come up with exceptional banalities like three naked Nord barbarians who’ve been identically robbed by witches or dirt farmers giving you the exact same encyclopaedic digressions on regional geography anytime you ask. AI can give you banalities all right, but not of any variety that suggests an underlying meaning or humour to it. These aren’t examples of genius, but they are examples of the kind of colour and charm that humans will give you even in the service of creating slop, and in both cases, they work not just as bland content, but as stuff that enhances the actual quality of the game. AI can’t resist reverting to the generic, so it would entirely come down to human creators to invent these sorts of bizarre outputs. In fact, in many cases I think it’s the twists and turns of the creative processes themselves that humans have to go through that leads them down these unlikely avenues. Case in point, the absurdity in these examples was a direct product of what humans had to do to try and overcome their material limitations.
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There are definitely some hysterics who can't stand AI touching anything whatsoever. And like I've said before, if you integrate AI into your work smoothly enough that we can't tell, well, we can't tell. But I think just about everyone who read @self_made_human's OP could spot the AI signature.
That's fair, and further I like to think keeping a "you have to actually read and rewrite the AI's output" principle is optimistically going to get a best-of-both-worlds situation where the human's writing benefits from the machine's access to information, and pessimistically at least reduces some of the spam potential. But I will caveat that you're vastly overestimating the ability of the casual reader to spot AI signatures without a very high false positive ratio.
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I will register disagreement with this broad assertion.
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I know it when I see it, and when I see AI writing, it's too much.
Come on, spare me the "But what about PHOTOSHOP????? What about SPELLCHECKERS????" I am not an AI newb, nor an AI-hater. But you should not be using AI to generate your words for posting here. That is my opinion, and it will remain my opinion.
Just 10%-20% slop. That's too much slop.
I'm wounded that you think my argument is as unsubtle as that. What I intended to get across is that a black-or-white approach is closer to an article of fate. The real world is not made of pixels, it is made of atoms (or wave functions or...) which do not come with convenient metadata attesting to origin. Even a digital pixel can produce the same outcome, and so can the larger arrangements of pixels, regardless of whether meat or machine or meat machines placed them. I care about the image, not the brush. Eventually, knowing that there was (or wasn't) a brush will not add much information, or at least pragmatically valuable information. Just a Planck Time later (as implied by the Intermediate Value Theorem), the brush will be an active detriment. Are we there? I suspect we are oh so close.
I am powerless to change your opinion here, but know I do what I do for principled reasons and not laziness. You assume the slop will stay slop. It will be better than you, or me, sooner than is comfortable.
When AGI happens, I'll read its output.
If it's good enough that I can't tell, whatever. It is what it is.
Right now, I can still tell.
On a personal level, I write as a hobby with pretensions of someday being published. I would never use AI for my fiction writing, even if you could prove to me that the AI writes better than me, because what's the fucking point?
Will I use AI to draft recommendation letters and consumer complaints and letters of interest and the like? Sure, why not, it's probably an AI reading them.
But this place is for human interaction. If you're not using your own words, what's the fucking point?
Look, I wrote a novel (or a lot of it, it's unlikely to be finished at this rate) as an effort to prove that I am a genuinely competent writer, intentionally starting in 2023 when LLMs were becoming scary instead of today's scary-good. Nobody could accuse me of ghostwriting with them then, they were simply not good enough. These days, it is easy for me to go back to an older chapter, ask an AI to try rewriting it to be "better", and then having to (very grudgingly) accept that this version is superior.
I derive pleasure from both the creative release of writing, and from having my writing appreciated. I don't keep much of a private journal, I want this shit out there. When I'm truly gassed, I will probably write something, but in an artisanal capacity. It just won't be nearly as much.
Gestures back at previous arguments
What makes you think that there's no human interaction involved? Or, present tense? The intent of this particular post was to present a factual review of a news article, with added speculation where relevant (my speculation). The self_made_human house style was a secondary consideration. And here I am, using my very human words to engage. What is actually bad?
If I wanted to talk to an AI, I'd have it emulate the persona of a big-titted anime bimbo who aims to flatter and please me, and not the median poster of the Motte. QED.
Oh @crushedoranges san, you're so clever and handsome! And I agree with everything you just said!
Yes, yes. Finally the recognition I deserve.
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