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Notes -
Video game thread! What did you get over the holidays, what are you playing?
Having a blast playing Skyrim modded. Been playing a lot and also just looking through modlists. This is one area I've found AI to be extremely fun and useful to work with, which has been rare for me lately.
I was feeling an urge to play XCOM 2 over the Christmas break. When I opened it from Steam, I found that it gave me the option to play the War of the Chosen DLC, which I didn't remember buying. It adds so much new content to the base game that it's a bit overwhelming at first brush, but the base game is so addictive that I got into the swing of it pretty quickly, and I think I've logged a few dozen hours into it so far, having killed my first of the three Chosen assassins.
Any of you XCom fans tried Phoenix Point? It's a newer team shooter by Gallop, who did UFO Enemy Unknown which I loved so much but also XCom Apocalypse which I didn't.
Tried it, and found it a horrible mess. UX was bad, the free-aim gimmick didn't fit the grid-based movement at all, the campaign progression was very opaque, the troopers and items looked silly, the here-are-three-factions-with-one-unique-unit-each system seemed eerily similar to War of the Chosen, the DLCs varied from questionable to godawful...I didn't get far in it. I keep retrying it occasionally; there was a patch recently and a big old mod Terror From The Void ("The Long War of Phoenix Point!", they say), but every time I try it I just end up frustrated by the tactical layer and with no sense of direction in the strategic layer, and annoyed by the UX all throughout.
IIRC, @self_made_human enjoyed it, though?
@atelier I can't find a detailed review either, so it's up in the air if I've written one.
The TLDR is that Phoenix Point is incredibly mid. It's just teetering on the edge of worth playing.
The main issue is wasted potential. The ideas behind the mechanics are excellent, it's a simulationist approach, closer to the original XCOM than the new crop, but in 3D.
I particularly enjoy the ballistic simulation, since the RNG simplification of XCOM always slightly annoyed me.
But that's really all it has going for it. The gameplay was grindy, often unfun. The content didn't feel as diverse or interesting as XCOM. The story was so-so.
The balancing wasn't great, but don't listen to me on that now, because the devs implemented a community patch by a group of popular modders that redid the progression. I've seen people claim it's much better.
I'd say I like idea of Phoenix Point much more than actually playing it. I was an obsessive before release, but Julian over-promised and under delivered.
Thanks! I appreciate this review! I saw there was a demo so I'll give that a try. The other review makes it sound like something I'm looking for while this dampens my excitement so I'll give the demo a try and skip it or wait for a sale.
I think for some games the magic comes from learning it or the way it did something and once that's passed the magic is really hard to recreate. Tough position to try to rekindle.
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