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It depends on implementation (as with everything...)
Consider: AI art. Surely I'm not the only one who thinks this and this look absolutely tasteless. If companies start replacing even background elements with slop, their games will look noticeably worse.
I'm ambivalent regarding coding agents. In my experience, they are very useful, but you still need real skill to avoid writing horrible code. They write code in one shot that "just works"...except there are small issues: outdated patterns, slow algorithms, unnecessary operations (e.g. copying), missed opportunities for abstraction, no high-level design. It really does just work, and quite often does not work for edge-cases. Except, my understanding is that most video game code is already like this, and AAA games regularly get flamed for buggy launches, so I have a hard time imagining worse. Hence I'm ambivalent.
A genuinely good use of AI would be for more human-like, or at least more fun, NPCs and enemies. AI-generated writing is like AI art, very bland, but if the NPCs are more dynamic that could be interesting. Perhaps the best use I can imagine is playing a single-player game and getting a multi-player experience, against players who are at my skill level and have good etiquette. But can LLMs do that?
It'd be super cool to have access to a Google Genie like world-model game, perhaps with an AI 'dungeon master' overseeing a larger storyline or controlling game mechanics. In a more freeform mode, you can type in something and it just happens (apparently this was too fun and interesting for the public demo of Genie 3 but it exists in principle, since it literally just generates everything you see).
More of a longer-term thing though since world models are quite costly to run in real time.
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We've known since the middle ages that some parts of any picture are important and others are less important. Masters who supervised junior artists would farm out parts of a painting and then come in to paint the most difficult or important parts.
It would seem like AI could be used similarly, to fill the background and let an artist do the important parts of the image. A composite like this would mean the artist could make more pictures with the same time and critical eyes would see human made things in the parts of the image that matter (the clouds see fine for example and too basically no human time to make).
Or transitional frames in animation. Not sure there is much reason for humans to do that, beyond possibly some impact frames.
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Not if their training data includes chat from real multiplayer humans, no.
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AI slop was unheard of even a few years ago - where’s your imagination?
Look at what Seamless2 is doing now … this shit will be unbelievably real in a few years time.
Every year even on forums like these people are showing examples of how bad AI is but every year it’s monumentally better than the year prior.
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